Wild Sorcerer, Lore Bard, Divination Wizard, and maybe Monk.
Sorcerer can heighten hold person, or twin spells like blind, suggestion, and banish. Wild comes with bend luck, which can help make them stick, or just screw up an attack. Just be careful not to overuse it as you'll burn out.
Lore bard, along with the control spells, has cutting words. They can hand out penalites to rolls. They can also pick up the Command spell from the cleric, which doesn't have concentration, so you can hypnotic pattern some, while commanding others.
Wizard can cast more total spells, but Divination only works 2/day, and only if you roll right.
Monk has 1 feature at level 5, but it's a great one. Stun. Lots of stuns.