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Decapitation and lethality in your game
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<blockquote data-quote="ccs" data-source="post: 7564685" data-attributes="member: 6803664"><p>Well, the only way you're getting decapitated or otherwise similarly maimed (losing arms etc) in games I run is:</p><p>1) Specific magic weapons - Swords of Sharpness, Vorpral Blades, etc</p><p>2) A monster/trap/effect has a specific rule for that happening.</p><p>3) Such maiming is, or is pretty much, the only logical outcome of some action a player has their character take. </p><p>4) You get killed by massive damage.</p><p>5) You get killed by a crit.</p><p></p><p>In #s 4 & 5 the decapitation/maiming is the <em>description</em> of your death, not what caused it rules-wise. Though yes, story-wise, death occurred because of the decapitation.</p><p>And it might be important later on that you were decapitated etc....</p><p></p><p>You'd think that #2 would be the most common method. But no. In all my years playing these games I've seen ALOT more instances of #3 (mostly maimings).</p><p></p><p>#1 is the least likely way for these things to occur in my games - because of how few Vorpral/Sharpness blades I've ever included. </p><p></p><p>What I do NOT use in my games are random crit charts.</p></blockquote><p></p>
[QUOTE="ccs, post: 7564685, member: 6803664"] Well, the only way you're getting decapitated or otherwise similarly maimed (losing arms etc) in games I run is: 1) Specific magic weapons - Swords of Sharpness, Vorpral Blades, etc 2) A monster/trap/effect has a specific rule for that happening. 3) Such maiming is, or is pretty much, the only logical outcome of some action a player has their character take. 4) You get killed by massive damage. 5) You get killed by a crit. In #s 4 & 5 the decapitation/maiming is the [I]description[/I] of your death, not what caused it rules-wise. Though yes, story-wise, death occurred because of the decapitation. And it might be important later on that you were decapitated etc.... You'd think that #2 would be the most common method. But no. In all my years playing these games I've seen ALOT more instances of #3 (mostly maimings). #1 is the least likely way for these things to occur in my games - because of how few Vorpral/Sharpness blades I've ever included. What I do NOT use in my games are random crit charts. [/QUOTE]
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