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Decapitation and lethality in your game
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<blockquote data-quote="pemerton" data-source="post: 7564759" data-attributes="member: 42582"><p>For me it depends on system. Running Rolemaster, for instance, this sort of stuff comes up quite a bit. Likewise in Burning Wheel.</p><p></p><p>In systems which have only abstract "hit point"-type damage - D&D being one, and Traveller another - it doesn't come up all that often. Although in our Traveller game, when the PC with a cutlass succeeded in hitting an enemy she was attacking through the slit of the latter's gun emplacement, we decided that the blow resulted in a faceplate shatter as that was all that made sense, and that had implications given the toxic nature of the world's atmosphere.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7564759, member: 42582"] For me it depends on system. Running Rolemaster, for instance, this sort of stuff comes up quite a bit. Likewise in Burning Wheel. In systems which have only abstract "hit point"-type damage - D&D being one, and Traveller another - it doesn't come up all that often. Although in our Traveller game, when the PC with a cutlass succeeded in hitting an enemy she was attacking through the slit of the latter's gun emplacement, we decided that the blow resulted in a faceplate shatter as that was all that made sense, and that had implications given the toxic nature of the world's atmosphere. [/QUOTE]
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Decapitation and lethality in your game
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