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<blockquote data-quote="Maxperson" data-source="post: 8864319" data-attributes="member: 23751"><p>Quote me any section in those DMG pages that shows the math behind the CR numbers the tools give. Just one quote.</p><p></p><p>Pedantic=pedantic. You know what I mean.</p><p></p><p>The save DC would show what level it is designed for. Higher level PCs will most likely make the save and not be bothered by it. Lower level PCs shouldn't be fighting it. In any case, it's a viable ability. </p><p></p><p>Fact, not theory.</p><p></p><p>Sure. They just guessed at it. There was no design(math) involved in how they chose to balance the CR adjustments. You're right and the designers are incompetent bozos.</p><p></p><p>Which just proves my point all the more. They know from their math which abilities should have CR adjustments and which should not and we don't.</p><p></p><p>So you house rule away that resource. No wonder you don't see much utility. Your games don't seem to include it.</p><p></p><p>You are not required to. Nor does your homebrew have any relevance to this discussion. Your experience is incredibly biased and unusable because of how you run your games.</p><p></p><p>E Pluribus Unum.</p><p></p><p>Silence isn't approval.</p><p></p><p>A 20 con is a waste of space. Assume a 16 and 2 feats. Also, why avoid Disarming Attack, Precision Attack, Sweeping Attack and Menacing Attack? Avoiding the good combat options = afraid of the result. Why are you afraid to build a good fighter?</p><p></p><p>The second feat can be Heavy Armor Master to reduce damage taken, Lucky to improve success in battle, Sentinal for increased damage and lockdown of enemies, or another good combat feat.</p><p></p><p>I'm curious how you got to 20 str and 20 con AND a feat with just 3 feats and v. human? Assuming you didn't roll stats, a starting 15 str and 14 con from the array + racials = 17 str, 15 con at level 1. You've need 3 ASI's to get to 19/19 and the fourth to make both 20.</p><p></p><p>Initiative isn't all that relevant.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8864319, member: 23751"] Quote me any section in those DMG pages that shows the math behind the CR numbers the tools give. Just one quote. Pedantic=pedantic. You know what I mean. The save DC would show what level it is designed for. Higher level PCs will most likely make the save and not be bothered by it. Lower level PCs shouldn't be fighting it. In any case, it's a viable ability. Fact, not theory. Sure. They just guessed at it. There was no design(math) involved in how they chose to balance the CR adjustments. You're right and the designers are incompetent bozos. Which just proves my point all the more. They know from their math which abilities should have CR adjustments and which should not and we don't. So you house rule away that resource. No wonder you don't see much utility. Your games don't seem to include it. You are not required to. Nor does your homebrew have any relevance to this discussion. Your experience is incredibly biased and unusable because of how you run your games. E Pluribus Unum. Silence isn't approval. A 20 con is a waste of space. Assume a 16 and 2 feats. Also, why avoid Disarming Attack, Precision Attack, Sweeping Attack and Menacing Attack? Avoiding the good combat options = afraid of the result. Why are you afraid to build a good fighter? The second feat can be Heavy Armor Master to reduce damage taken, Lucky to improve success in battle, Sentinal for increased damage and lockdown of enemies, or another good combat feat. I'm curious how you got to 20 str and 20 con AND a feat with just 3 feats and v. human? Assuming you didn't roll stats, a starting 15 str and 14 con from the array + racials = 17 str, 15 con at level 1. You've need 3 ASI's to get to 19/19 and the fourth to make both 20. Initiative isn't all that relevant. [/QUOTE]
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