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<blockquote data-quote="Chaosmancer" data-source="post: 8865806" data-attributes="member: 6801228"><p>Well, at least I finally get you to admit that I have math. But no, I wasn't referring to my math versus you stating the value of advantage via math changing because AC is higher than normal.</p><p></p><p></p><p></p><p>I believe W'rkncacnter provided an excellent response to why this claim is flatly misrepresenting the situation.</p><p></p><p></p><p></p><p>How is it nonsense? Who cares if coins have "always been part of the game"? And who said anything about dumping strength? You noted that the coins and armor were over 300 lbs. You of course realize that for any single character to carry that much without penalty, they needed to have a strength over 20. I don't see maxed strength as dumping strength, do you?</p><p></p><p>The obvious truth is that while you make the claim of not altering anything, you obviously are setting players up to not be able to get their proper rewards after a fight, that is the ONLY time encumbrance matters. Because people can carry their essential gear trivially. It is only when you start offering them rewards for winning that they then begin to have to deal with this system.</p><p></p><p></p><p></p><p>My wizard doesn't need fishing tackle, they aren't going to be fishing.</p><p>They have an 8 strength, they don't need a crowbar, they not only can't benefit from it, but they don't need it for advantage in 5e.</p><p>Don't have a crossbow or longbow, so don't need a quiver or bolt case</p><p>No need for an abacus. Not only does it not do anything, my wizard is a genius, math is easy</p><p>I can summon fire, no need for alchemist fire</p><p>No need to carry a barrel, nothing to put in it</p><p>No point in carrying a 10-ft ladder, I have adventuring companions</p><p>I'm not mining, so I don't need a miner's pick</p><p>No need for a tent. Really no need for a bedroll either. Neither improves the quality of sleep, if my character even needs sleep.</p><p>Not a strength character, so a sledgehammer is fairly useless</p><p>Don't need a grappling hook, same as not needing the ladder.</p><p>Not hunting, so I don't need the hunting trap</p><p></p><p>So... a lot of the stuff isn't necessary.</p><p></p><p></p><p></p><p></p><p>So what practical difference was there between them getting a cart and taking it compared to them just moving 5ft every six seconds and taking it? Sounds like it literally made zero difference, so why did it matter enough to track?</p><p></p><p>And yes, you'll note 200 lbs tapestry is not in the equipment list. So you are the one who decided that is what it weighed.</p><p></p><p>Now, can we be done talking about encumbrance which has even less to do with the thread than the OTHER red herrings you keep throwing out?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8865806, member: 6801228"] Well, at least I finally get you to admit that I have math. But no, I wasn't referring to my math versus you stating the value of advantage via math changing because AC is higher than normal. I believe W'rkncacnter provided an excellent response to why this claim is flatly misrepresenting the situation. How is it nonsense? Who cares if coins have "always been part of the game"? And who said anything about dumping strength? You noted that the coins and armor were over 300 lbs. You of course realize that for any single character to carry that much without penalty, they needed to have a strength over 20. I don't see maxed strength as dumping strength, do you? The obvious truth is that while you make the claim of not altering anything, you obviously are setting players up to not be able to get their proper rewards after a fight, that is the ONLY time encumbrance matters. Because people can carry their essential gear trivially. It is only when you start offering them rewards for winning that they then begin to have to deal with this system. My wizard doesn't need fishing tackle, they aren't going to be fishing. They have an 8 strength, they don't need a crowbar, they not only can't benefit from it, but they don't need it for advantage in 5e. Don't have a crossbow or longbow, so don't need a quiver or bolt case No need for an abacus. Not only does it not do anything, my wizard is a genius, math is easy I can summon fire, no need for alchemist fire No need to carry a barrel, nothing to put in it No point in carrying a 10-ft ladder, I have adventuring companions I'm not mining, so I don't need a miner's pick No need for a tent. Really no need for a bedroll either. Neither improves the quality of sleep, if my character even needs sleep. Not a strength character, so a sledgehammer is fairly useless Don't need a grappling hook, same as not needing the ladder. Not hunting, so I don't need the hunting trap So... a lot of the stuff isn't necessary. So what practical difference was there between them getting a cart and taking it compared to them just moving 5ft every six seconds and taking it? Sounds like it literally made zero difference, so why did it matter enough to track? And yes, you'll note 200 lbs tapestry is not in the equipment list. So you are the one who decided that is what it weighed. Now, can we be done talking about encumbrance which has even less to do with the thread than the OTHER red herrings you keep throwing out? [/QUOTE]
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