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<blockquote data-quote="Maxperson" data-source="post: 8865899" data-attributes="member: 23751"><p>God your twisting of words is frustrating. You know damn well that I'm talking about the hidden math. I said so in the quote.</p><p></p><p>Except he didn't. He provided a link to someone talking about the DM creating new subsystems for spending money, something that I do not do. Players coming to me with what they want to spend their money on is not me creating a subsystem.</p><p></p><p>What?! How does 60 pounds of coins + 65 pounds of armor = 300+ pounds? Or are you trying to twist things again and include the tapestry? Because if you are, simply sharing the coins around the rest of the party and going with 65 pounds of armor + 200 for the tapestry = 265. </p><p></p><p>Some things will be too large to carry. That's reasonable. If you raid a castle, there will be big and valuable things in it.</p><p></p><p>Blah blah blah all I want to do is deliberately not understand Maxperson instead of having a conversation blah.</p><p></p><p>Nothing that I said could possibly be construed(only deliberately misconstrued) as setting players up not to get proper rewards. I spoke of coins, gems, jewelry, etc. which are all easily carriable rewards. Extras like the tapestry might take some work.</p><p></p><p>Coins and items(normal and magic) are enough to cause encumbrance issues.</p><p></p><p>Yeah, wouldn't want to include things like coins and magic items like adamantine plate mail for winning fights. Wouldn't want them to have any rewards for winning. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p><p></p><p>You really want to have a move 5 feet in a dangerous world? Do you really want to consume 6x as much food getting back to town? You didn't bring enough to cover that much extra time. You brought 1 month of rations. If your journey took even one week, taking six weeks to get back would cause food issues. Oh, yeah. You house ruled tracking food away. Convenient for your players.</p><p></p><p>A giant tapestry that takes up a wall isn't going to be light.</p><p></p><p>As soon as you stop twisting what I say, sure. In this post alone you've.</p><p></p><p>1) Falsely accused me of setting players up not to get their rewards. Rewards you say they shouldn't get for winning.</p><p>2) Deliberately twisted my saying your examples involve hidden math as "admitting that yours has math."</p><p>3) Deliberately twisted two different paragraphs(one explicitly only coin and items) dealing with weight issues into "Must have them carry all the gear, coins AND tapestry."</p><p></p><p>Just respond to what I say and you'll be fine. We can actually have a conversation. If I break something up and it's two different paragraphs, they aren't together and twisting them together the way you do is going to be wrong. You already know that, though, since I've told it to you at least two dozen times over the years.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8865899, member: 23751"] God your twisting of words is frustrating. You know damn well that I'm talking about the hidden math. I said so in the quote. Except he didn't. He provided a link to someone talking about the DM creating new subsystems for spending money, something that I do not do. Players coming to me with what they want to spend their money on is not me creating a subsystem. What?! How does 60 pounds of coins + 65 pounds of armor = 300+ pounds? Or are you trying to twist things again and include the tapestry? Because if you are, simply sharing the coins around the rest of the party and going with 65 pounds of armor + 200 for the tapestry = 265. Some things will be too large to carry. That's reasonable. If you raid a castle, there will be big and valuable things in it. Blah blah blah all I want to do is deliberately not understand Maxperson instead of having a conversation blah. Nothing that I said could possibly be construed(only deliberately misconstrued) as setting players up not to get proper rewards. I spoke of coins, gems, jewelry, etc. which are all easily carriable rewards. Extras like the tapestry might take some work. Coins and items(normal and magic) are enough to cause encumbrance issues. Yeah, wouldn't want to include things like coins and magic items like adamantine plate mail for winning fights. Wouldn't want them to have any rewards for winning. :rolleyes: You really want to have a move 5 feet in a dangerous world? Do you really want to consume 6x as much food getting back to town? You didn't bring enough to cover that much extra time. You brought 1 month of rations. If your journey took even one week, taking six weeks to get back would cause food issues. Oh, yeah. You house ruled tracking food away. Convenient for your players. A giant tapestry that takes up a wall isn't going to be light. As soon as you stop twisting what I say, sure. In this post alone you've. 1) Falsely accused me of setting players up not to get their rewards. Rewards you say they shouldn't get for winning. 2) Deliberately twisted my saying your examples involve hidden math as "admitting that yours has math." 3) Deliberately twisted two different paragraphs(one explicitly only coin and items) dealing with weight issues into "Must have them carry all the gear, coins AND tapestry." Just respond to what I say and you'll be fine. We can actually have a conversation. If I break something up and it's two different paragraphs, they aren't together and twisting them together the way you do is going to be wrong. You already know that, though, since I've told it to you at least two dozen times over the years. [/QUOTE]
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