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Decent Warlock build
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<blockquote data-quote="Chaosmancer" data-source="post: 7147293" data-attributes="member: 6801228"><p>So, I'm making a Warlock to replace my previous character. My problem is that, frankly, that previous character was immensely powerful due to our adventures up to date and the things he ended up with and the build I perfected over 10 levels of play. </p><p></p><p>Now I need to make a level 12 warlock with nothing but white room assumptions on how effective my choices are going to end up, and I feel nervous about if there are any obvious mistakes I'm making (never played a warlock before)</p><p></p><p>So, here's what I've got. </p><p></p><p></p><p>Character is a riff off of the normal Fiend Pact Warlock, in that he devoured his patron who was a weak demon and is trying to build a cult around himself to raise himself as a demon lord or archdevil (Not sure it matters). The party is bent pretty heavily towards evil which is why my previous character left, so I doubt this is going to cause too many problems, and that's if they ever figure it out.</p><p></p><p></p><p>Yuan-Ti Pureblood (Volo's Guide) Warlock of the Tome, Fiend Pact.</p><p></p><p>Rolled Stats:</p><p></p><p>Str: 10</p><p>Dex: 14</p><p>Con: 14</p><p>Int: 14</p><p>Wis: 12</p><p>Cha: 18</p><p></p><p>87 hit points, 18 AC</p><p></p><p>Feats: Moderately Armored, Actor, War Caster</p><p></p><p>Invocations: Aspect of the Moon, Agonizing Blast, Repelling Blast, Frost Lance, Mask of Many Faces, Book of Ancient Secrets</p><p></p><p>For my Book, he gave me two additional rituals for a total of 4. So I have <em>Alarm </em>and <em>Tenser's Floating Disc</em> for my first levels followed with <em>Animal Messenger</em> and <em>Magic Mouth</em>. </p><p></p><p>I considered a few other spells, but we have a pet heavy party (Ranger, Wizard with Find Familiar and the Paladin has a Wraith) so Find Familiar seemed obsolete. The Wizard and Paladin both have Detect Magic and Identify (Paladin has a magic eye that makes these at-will) so those two would also seem to be covered by the party and I don't know if they are worth stacking again. </p><p></p><p></p><p>Cantrips: Poison Spray (from Yuan-Ti), Eldritch Blast, Shocking Grasp, Minor Illusion, Thaumaturgy, Prestidigitation, Guidance, Virtue [Virtue is an interesting one for my cult plans, the Temp Hp can be used to make people able to do things like walk thru fire or survive being stabbed. Definitely good for the revival style of "look what powers faith provides") ]</p><p></p><p>Yuan-Ti also gives me a 1/day Suggestion</p><p></p><p>Spells: Comprehend Languages (added into my ritual book), Hex, Scorching Ray, Blight, Crown of Madness, Hunger of Hadar, MAjor Image, Misty Step, Banishment, Hypnotic Pattern, Dream</p><p></p><p>Though I do plan on asking my DM if he will allow me to swap Banishment for Evard's Black Tentacles (which is not a standard warlock spell for some reason)</p><p></p><p>Eyebite is my first Arcanum.</p><p></p><p>He is also allowing me two magic items, so I took a Rod of the Pact Keeper +2 and a Luckstone</p><p></p><p></p><p></p><p>So, the basic plan in combat is Hex and Eldritch blast, maybe Eldritch Blast and one of my area spells if we end up fighting more than one creature that is above CR 2 (not always a guarantee with this DM)</p><p></p><p></p><p>Out of Combat, I'm a chameleon who can look and sound like anyone, I can use Animal Messenger or Magic Mouth to spread messages throughout any place we end up staying. Magic Mouth plus my other illusions and cantrips makes for a magic show of crazy proportions to convince dumb commoners of my "patrons" power. Dream is amazing for terrorizing people who I just happen to see. Aspect of the Moon means I don't need sleep anymore, so I can spend that time casting spells or preparing more rituals of illusions. Those extra few hours could allow me to get up to all sorts of mischief I imagine. </p><p></p><p>But, like I said, I'm not certain if this is a decent build or not. Jumping in at level 12 is rough with a class like warlock where you really need to get used to the tools in your toolbox.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7147293, member: 6801228"] So, I'm making a Warlock to replace my previous character. My problem is that, frankly, that previous character was immensely powerful due to our adventures up to date and the things he ended up with and the build I perfected over 10 levels of play. Now I need to make a level 12 warlock with nothing but white room assumptions on how effective my choices are going to end up, and I feel nervous about if there are any obvious mistakes I'm making (never played a warlock before) So, here's what I've got. Character is a riff off of the normal Fiend Pact Warlock, in that he devoured his patron who was a weak demon and is trying to build a cult around himself to raise himself as a demon lord or archdevil (Not sure it matters). The party is bent pretty heavily towards evil which is why my previous character left, so I doubt this is going to cause too many problems, and that's if they ever figure it out. Yuan-Ti Pureblood (Volo's Guide) Warlock of the Tome, Fiend Pact. Rolled Stats: Str: 10 Dex: 14 Con: 14 Int: 14 Wis: 12 Cha: 18 87 hit points, 18 AC Feats: Moderately Armored, Actor, War Caster Invocations: Aspect of the Moon, Agonizing Blast, Repelling Blast, Frost Lance, Mask of Many Faces, Book of Ancient Secrets For my Book, he gave me two additional rituals for a total of 4. So I have [I]Alarm [/I]and [I]Tenser's Floating Disc[/I] for my first levels followed with [I]Animal Messenger[/I] and [I]Magic Mouth[/I]. I considered a few other spells, but we have a pet heavy party (Ranger, Wizard with Find Familiar and the Paladin has a Wraith) so Find Familiar seemed obsolete. The Wizard and Paladin both have Detect Magic and Identify (Paladin has a magic eye that makes these at-will) so those two would also seem to be covered by the party and I don't know if they are worth stacking again. Cantrips: Poison Spray (from Yuan-Ti), Eldritch Blast, Shocking Grasp, Minor Illusion, Thaumaturgy, Prestidigitation, Guidance, Virtue [Virtue is an interesting one for my cult plans, the Temp Hp can be used to make people able to do things like walk thru fire or survive being stabbed. Definitely good for the revival style of "look what powers faith provides") ] Yuan-Ti also gives me a 1/day Suggestion Spells: Comprehend Languages (added into my ritual book), Hex, Scorching Ray, Blight, Crown of Madness, Hunger of Hadar, MAjor Image, Misty Step, Banishment, Hypnotic Pattern, Dream Though I do plan on asking my DM if he will allow me to swap Banishment for Evard's Black Tentacles (which is not a standard warlock spell for some reason) Eyebite is my first Arcanum. He is also allowing me two magic items, so I took a Rod of the Pact Keeper +2 and a Luckstone So, the basic plan in combat is Hex and Eldritch blast, maybe Eldritch Blast and one of my area spells if we end up fighting more than one creature that is above CR 2 (not always a guarantee with this DM) Out of Combat, I'm a chameleon who can look and sound like anyone, I can use Animal Messenger or Magic Mouth to spread messages throughout any place we end up staying. Magic Mouth plus my other illusions and cantrips makes for a magic show of crazy proportions to convince dumb commoners of my "patrons" power. Dream is amazing for terrorizing people who I just happen to see. Aspect of the Moon means I don't need sleep anymore, so I can spend that time casting spells or preparing more rituals of illusions. Those extra few hours could allow me to get up to all sorts of mischief I imagine. But, like I said, I'm not certain if this is a decent build or not. Jumping in at level 12 is rough with a class like warlock where you really need to get used to the tools in your toolbox. [/QUOTE]
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