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Decent Warlock build
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<blockquote data-quote="mellored" data-source="post: 7147343" data-attributes="member: 6801209"><p>It's hard to build a bad warlock. Use about 1 spell per battle, then eldrich blast. The biggest thing to manage is your concentration slot. You can't have hex and hypnotic pattern going on at the same time.</p><p></p><p></p><p>Your repelling blast + frost lance will do a good job keeping enemies away, which works well with your mostly ranged party. You and/or your wizard should consider taking zone spells like cloud of daggers, hungar of hadar, and firewall. Then you can blast people into the area for extra damage.</p><p></p><p>I would trade out eyebite for mass suggestion (doesn't take concentration), and scorching ray for fireball (you already have hex and blight for single target damage).</p><p></p><p>Crown of Madness is strong but can be tricky to use, so pay attention to initiative and use it on the guy who's going next. Otherwise the enemy will have time to move away. Though remember, an enemy wizard makeing a melee attack against your paladin, or a familiar can work too. You might consider replacing it with something simpiler.</p><p></p><p>Your paladin should be pretty resistant, possibly immune to hypnotic pattern. So friendly fire can be an appropriate stradegy at times. Also consider fear, which he and any pet next to him is immune to, so no friendly fire issues at all.</p><p></p><p>You can also get/give rituals to the wizard. So make sure to trade.</p></blockquote><p></p>
[QUOTE="mellored, post: 7147343, member: 6801209"] It's hard to build a bad warlock. Use about 1 spell per battle, then eldrich blast. The biggest thing to manage is your concentration slot. You can't have hex and hypnotic pattern going on at the same time. Your repelling blast + frost lance will do a good job keeping enemies away, which works well with your mostly ranged party. You and/or your wizard should consider taking zone spells like cloud of daggers, hungar of hadar, and firewall. Then you can blast people into the area for extra damage. I would trade out eyebite for mass suggestion (doesn't take concentration), and scorching ray for fireball (you already have hex and blight for single target damage). Crown of Madness is strong but can be tricky to use, so pay attention to initiative and use it on the guy who's going next. Otherwise the enemy will have time to move away. Though remember, an enemy wizard makeing a melee attack against your paladin, or a familiar can work too. You might consider replacing it with something simpiler. Your paladin should be pretty resistant, possibly immune to hypnotic pattern. So friendly fire can be an appropriate stradegy at times. Also consider fear, which he and any pet next to him is immune to, so no friendly fire issues at all. You can also get/give rituals to the wizard. So make sure to trade. [/QUOTE]
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