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Decent Warlock build
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<blockquote data-quote="Chaosmancer" data-source="post: 7147418" data-attributes="member: 6801228"><p>I considered Fireball, but I was worried about blasting my allies. Our combats up to date have either had very low numbers of enemies, or involved us scattering amongst the enemies. </p><p></p><p>Also, I think the math on Hunger of Hadar makes it better than fireball after a round or two, and I can knock people back into it even after they escape. </p><p></p><p>I agree with Misty Step, but my last character spent an entire last fight tied up and unable to do anything because of poor rolls. Being only a verbal spell, Misty Step is my panic button spell in case things get terrible. </p><p></p><p></p><p></p><p></p><p>I’ll admit, I’m mostly keeping Crown of Madness for out of combat insanity. The idea of casting it on a cultist during a meeting is just too visually appealing for me. </p><p></p><p>I may end up switching it, but what would I take in it’s place? That’s a rough thing I’m coming to realize, with limited slots per rest and no lower slots, most of my spells are a hard pill to swallow because they do not scale. </p><p></p><p></p><p></p><p></p><p>Right… our wizard is… odd.</p><p></p><p>He built a Wizard/Barbarian, 4/8 mix I think at the moment. </p><p></p><p>Storywise it is decent, and I do plan on getting some rituals from him, but he almost never casts a big spell in combat and tends to be in the front raging. So, I doubt I can rely on him providing any zones for me to work with. </p><p></p><p>I’ve been seriously torn between Mass Suggestion and Eyebite. I love Eyebite as a spell, because you can keep targeting the same creature every turn as long as they don’t make the save. Making them fall asleep, allowing a melee person to whack them, then dropping them asleep again, I find it very powerful. </p><p></p><p>Then again, like you said, Mass Suggestion is non-concentration, and if I’m clever enough, can cause a lot of problems in the battlefield, plus it fits my cult leader vibe.</p><p></p><p>I’ve waffled on this one a lot. </p><p></p><p></p><p>Same with Scorching Ray, I don’t think I would trade it for fireball (see above on my thoughts about fireball) and with six beams Scorching Ray looks really good. Not only is it viable single target, but I can choose to make it a multi-target as well, which is a good amount of flexibility. I thought as compared to the explosion of Fireball which runs the risk of harming allies as well. </p><p></p><p>Considered Fear, but being a close range spell that doesn’t scale too well I didn’t figure it worth taking. A 5th level slot for a 30 ft cone centered on me seemed like a risky move. Also, the Paladin multi-classed into shadow sorcerer before level 7, so the only aura they have is their one for saving throws. They've been playing an oathbreaker this whole time (who despises evil and hates the gods but is also a psychopath, it's a messed up character) and the level 7 aura would give the undead and fiends we've been fighting hefty bonuses, so it was seen as too risky.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7147418, member: 6801228"] I considered Fireball, but I was worried about blasting my allies. Our combats up to date have either had very low numbers of enemies, or involved us scattering amongst the enemies. Also, I think the math on Hunger of Hadar makes it better than fireball after a round or two, and I can knock people back into it even after they escape. I agree with Misty Step, but my last character spent an entire last fight tied up and unable to do anything because of poor rolls. Being only a verbal spell, Misty Step is my panic button spell in case things get terrible. I’ll admit, I’m mostly keeping Crown of Madness for out of combat insanity. The idea of casting it on a cultist during a meeting is just too visually appealing for me. I may end up switching it, but what would I take in it’s place? That’s a rough thing I’m coming to realize, with limited slots per rest and no lower slots, most of my spells are a hard pill to swallow because they do not scale. Right… our wizard is… odd. He built a Wizard/Barbarian, 4/8 mix I think at the moment. Storywise it is decent, and I do plan on getting some rituals from him, but he almost never casts a big spell in combat and tends to be in the front raging. So, I doubt I can rely on him providing any zones for me to work with. I’ve been seriously torn between Mass Suggestion and Eyebite. I love Eyebite as a spell, because you can keep targeting the same creature every turn as long as they don’t make the save. Making them fall asleep, allowing a melee person to whack them, then dropping them asleep again, I find it very powerful. Then again, like you said, Mass Suggestion is non-concentration, and if I’m clever enough, can cause a lot of problems in the battlefield, plus it fits my cult leader vibe. I’ve waffled on this one a lot. Same with Scorching Ray, I don’t think I would trade it for fireball (see above on my thoughts about fireball) and with six beams Scorching Ray looks really good. Not only is it viable single target, but I can choose to make it a multi-target as well, which is a good amount of flexibility. I thought as compared to the explosion of Fireball which runs the risk of harming allies as well. Considered Fear, but being a close range spell that doesn’t scale too well I didn’t figure it worth taking. A 5th level slot for a 30 ft cone centered on me seemed like a risky move. Also, the Paladin multi-classed into shadow sorcerer before level 7, so the only aura they have is their one for saving throws. They've been playing an oathbreaker this whole time (who despises evil and hates the gods but is also a psychopath, it's a messed up character) and the level 7 aura would give the undead and fiends we've been fighting hefty bonuses, so it was seen as too risky. [/QUOTE]
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