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Decision paralysis: how do you homebrew?
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<blockquote data-quote="Cruentus" data-source="post: 8633584" data-attributes="member: 7034645"><p>For this, at least, I would suggest one of two options (or maybe 3?):</p><p>1) Have a very brief outline of your suggested/ideal Pantheon, that you don't have to flesh out at all if no one engages with religion.</p><p>2) If someone engages with religion, then collaborate with them around what their religion looks like, its practices, holy days, etc. Make that part of the world building.</p><p>3) Consider dropping Paladins and Clerics, and go with Warlocks as your "cleric" class. Warlock with a draconic or extra planar patron could be more interesting to tie in with your ideas around how the world religion works, and would make it more "manageable" (i.e. individual), rather than "clerics all over the place". You could then tailor one or two patrons and outline the cleric spells that would be available. Warlock Pact of the Blade could be your "Paladin" and other Warlocks could be your clerics. </p><p></p><p>I've also played with only building the religion for my homebrews just in the area the players are. So what are those major deities, what to they look like, who and how are they worshipped. I don't worry about the whole world. If they venture out of this kingdom, then I'll worry about what other deities are out there.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8633584, member: 7034645"] For this, at least, I would suggest one of two options (or maybe 3?): 1) Have a very brief outline of your suggested/ideal Pantheon, that you don't have to flesh out at all if no one engages with religion. 2) If someone engages with religion, then collaborate with them around what their religion looks like, its practices, holy days, etc. Make that part of the world building. 3) Consider dropping Paladins and Clerics, and go with Warlocks as your "cleric" class. Warlock with a draconic or extra planar patron could be more interesting to tie in with your ideas around how the world religion works, and would make it more "manageable" (i.e. individual), rather than "clerics all over the place". You could then tailor one or two patrons and outline the cleric spells that would be available. Warlock Pact of the Blade could be your "Paladin" and other Warlocks could be your clerics. I've also played with only building the religion for my homebrews just in the area the players are. So what are those major deities, what to they look like, who and how are they worshipped. I don't worry about the whole world. If they venture out of this kingdom, then I'll worry about what other deities are out there. [/QUOTE]
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Decision paralysis: how do you homebrew?
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