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Deck of Many Things
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<blockquote data-quote="Asmor" data-source="post: 5161278" data-attributes="member: 1154"><p>The Deck of Many Things is up: <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20100422" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Deck of Many Things)</a></p><p></p><p>Personally, I'm underwhelmed. The effects of the cards just don't feel... potent.</p><p></p><p>Of course, among the first cards is Balance, a "ruin" card which means it's supposed to be a bad card to draw... Except all it does is give the character a quest, with no penalty for not attempting to complete the quest.</p><p></p><p>Another card, The Comet, is completely useless if you don't use the quest system.</p><p></p><p>Yet another example, The Moon, gives you "one minute" to choose a ritual and immediately gain the benefits of it as if you'd gotten the best results on the roll. Picture actually drawing this card at the table. If the DM enforces the one minute time limit in real time, then it's completely useless. If the DM lets the players look around all they want... Chances are it's still really useless, since the vast majority of rituals are situational and you can't exactly "plan" to draw this card.</p><p></p><p>Those are just some off the top of my head... The whole thing just seems really... bad.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5161278, member: 1154"] The Deck of Many Things is up: [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20100422]Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Deck of Many Things)[/url] Personally, I'm underwhelmed. The effects of the cards just don't feel... potent. Of course, among the first cards is Balance, a "ruin" card which means it's supposed to be a bad card to draw... Except all it does is give the character a quest, with no penalty for not attempting to complete the quest. Another card, The Comet, is completely useless if you don't use the quest system. Yet another example, The Moon, gives you "one minute" to choose a ritual and immediately gain the benefits of it as if you'd gotten the best results on the roll. Picture actually drawing this card at the table. If the DM enforces the one minute time limit in real time, then it's completely useless. If the DM lets the players look around all they want... Chances are it's still really useless, since the vast majority of rituals are situational and you can't exactly "plan" to draw this card. Those are just some off the top of my head... The whole thing just seems really... bad. [/QUOTE]
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