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Deck of Many Things
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<blockquote data-quote="FireLance" data-source="post: 5161289" data-attributes="member: 3424"><p>An actually potent and interesting <em>deck of many things</em> is probably one of those <a href="http://community.wizards.com/wotc_peters/blog/2009/12/08/magic_items_the_items_we_cant_publish" target="_blank">magic items that WotC can't publish</a>. </p><p></p><p>I agree with your comments on the Balance, Comet and the Moon. The Balance should have added a small penalty (perhaps a -1 penalty to all d20 rolls) until the quest was completed, and I don't see why the Comet couldn't have just granted a flat gain in experience points like it used to. (Even this wouldn't have been useful to me since I don't track XP, but I recognize that the way I run my games is not the norm.)</p><p></p><p>As for the Moon, I think it's meant to simulate the effect of 1d4 <em>wishes</em>, to be used immediately. However, since there are no <em>wishes</em> in 4E, it grants the use of a ritual instead. Me, I think I will run it as follows: draw cards until you get two that do not have the Ruin descriptor. Choose one of the two to replace the Moon card.</p><p></p><p>EDIT: In a moment of self-reflection, I realised that I had also fallen into the balance trap with my suggestion for the Moon card ability. So, here's my re-revised version, for those experienced and/or brave DMs out there: Just let the player make a wish. Trust to your own judgement and campaign management skills to resolve it. </p><p></p><p>If you must have balance guidelines, look to the other cards for inspiration. A wish for money? 225,000 gp worth of gold and gems (Gem). A specific magic item? Anything 21st level or below (Key or Sun) or the closest item that is 21st level or below. Ability score increases? <em>Mark of the star</em> legendary boon (Star).</p></blockquote><p></p>
[QUOTE="FireLance, post: 5161289, member: 3424"] An actually potent and interesting [I]deck of many things[/I] is probably one of those [URL="http://community.wizards.com/wotc_peters/blog/2009/12/08/magic_items_the_items_we_cant_publish"]magic items that WotC can't publish[/URL]. I agree with your comments on the Balance, Comet and the Moon. The Balance should have added a small penalty (perhaps a -1 penalty to all d20 rolls) until the quest was completed, and I don't see why the Comet couldn't have just granted a flat gain in experience points like it used to. (Even this wouldn't have been useful to me since I don't track XP, but I recognize that the way I run my games is not the norm.) As for the Moon, I think it's meant to simulate the effect of 1d4 [I]wishes[/I], to be used immediately. However, since there are no [I]wishes[/I] in 4E, it grants the use of a ritual instead. Me, I think I will run it as follows: draw cards until you get two that do not have the Ruin descriptor. Choose one of the two to replace the Moon card. EDIT: In a moment of self-reflection, I realised that I had also fallen into the balance trap with my suggestion for the Moon card ability. So, here's my re-revised version, for those experienced and/or brave DMs out there: Just let the player make a wish. Trust to your own judgement and campaign management skills to resolve it. If you must have balance guidelines, look to the other cards for inspiration. A wish for money? 225,000 gp worth of gold and gems (Gem). A specific magic item? Anything 21st level or below (Key or Sun) or the closest item that is 21st level or below. Ability score increases? [I]Mark of the star[/I] legendary boon (Star). [/QUOTE]
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