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Community
General Tabletop Discussion
*Dungeons & Dragons
Decoupling [healing + resource recovery] from 'resting'
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<blockquote data-quote="Mishihari Lord" data-source="post: 6792253" data-attributes="member: 128"><p>I see the conflict with a simulationist approach, but hit points and semi-Vanican casting are such wacky mechanics already - not simulationist at all - that I don't think your approach makes things much worse.</p><p></p><p>I'd be tempted to take this one step further: hit point recovery and ability are only recovered between adventures. Say you expect an adventure to include three long rests in standard 5E play. In this approach each player then has four times the normal hit points, spell slots, etc at the start of play, but you don't recover anything during the adventure - you have to budget your resources across the whole time. There's no leaving and coming back either. If you stop the adventure because you're out of resources, you've failed. The PCs may come back later, but it's a different adventure - previous enemies have either fled or been replaced. This is very much a D&D as war approach, which is my play preference.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6792253, member: 128"] I see the conflict with a simulationist approach, but hit points and semi-Vanican casting are such wacky mechanics already - not simulationist at all - that I don't think your approach makes things much worse. I'd be tempted to take this one step further: hit point recovery and ability are only recovered between adventures. Say you expect an adventure to include three long rests in standard 5E play. In this approach each player then has four times the normal hit points, spell slots, etc at the start of play, but you don't recover anything during the adventure - you have to budget your resources across the whole time. There's no leaving and coming back either. If you stop the adventure because you're out of resources, you've failed. The PCs may come back later, but it's a different adventure - previous enemies have either fled or been replaced. This is very much a D&D as war approach, which is my play preference. [/QUOTE]
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Community
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Decoupling [healing + resource recovery] from 'resting'
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