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General Tabletop Discussion
*Dungeons & Dragons
Decoupling subclasses from their home class and having them work within other classes
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<blockquote data-quote="77IM" data-source="post: 7572553" data-attributes="member: 12377"><p>Subclasses across classes are wildly imbalanced against one another, because some classes get more of their power from subclasses than others, and subclasses grant more power at some levels than others. Worse, if you could take subclasses from other classes, you could wind up with some grossly overpowered <em>combos</em>. (The secret to effective power-gaming is to realize that abilities may be balanced in isolation but strong in combination.) An major advantage of the current design is that each subclass only needs to be balanced in the context of its main class.</p><p></p><p>I think the better solution would be to create more feats that allow you to cherry-pick abilities from other classes, the way Martial Adept lets any character get a superiority die. I actually think MOST feats should work like this. For example, the Assassin rogue has a great Impostor ability that would be perfect as part of the Actor feat; the Champion fighter's Remarkable Athlete might actually be remarkable if it had some of the features of the Athlete feat; and we know most characters who take Archery fighting style are going to want to take the Sharpshooter feat so we might as well combine them somehow (and maybe balance SS better while we're at it). Etc.</p></blockquote><p></p>
[QUOTE="77IM, post: 7572553, member: 12377"] Subclasses across classes are wildly imbalanced against one another, because some classes get more of their power from subclasses than others, and subclasses grant more power at some levels than others. Worse, if you could take subclasses from other classes, you could wind up with some grossly overpowered [I]combos[/I]. (The secret to effective power-gaming is to realize that abilities may be balanced in isolation but strong in combination.) An major advantage of the current design is that each subclass only needs to be balanced in the context of its main class. I think the better solution would be to create more feats that allow you to cherry-pick abilities from other classes, the way Martial Adept lets any character get a superiority die. I actually think MOST feats should work like this. For example, the Assassin rogue has a great Impostor ability that would be perfect as part of the Actor feat; the Champion fighter's Remarkable Athlete might actually be remarkable if it had some of the features of the Athlete feat; and we know most characters who take Archery fighting style are going to want to take the Sharpshooter feat so we might as well combine them somehow (and maybe balance SS better while we're at it). Etc. [/QUOTE]
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Decoupling subclasses from their home class and having them work within other classes
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