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Dedicat Fighter
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<blockquote data-quote="Andor" data-source="post: 2891475" data-attributes="member: 1879"><p><strong>Dedicat Fighter</strong> (Or Holy warrior, or whatever)</p><p></p><p>I had a thought today for a generic holy fighter type for D&D and thought I'd throw it up for you guys and see what you think. </p><p></p><p>Dedicat Fighter</p><p>A dedicat fighter must have a patron god whom he serves, although he does not need to be a member of a specific order. Many such orders exist however and most Dedicats are part of one. The dedicat must be within one step of his deities alignment as a cleric. </p><p></p><p>HD: d10</p><p>BAB: Good</p><p>Ref: Poor</p><p>Will: Strong</p><p>Fort: Strong</p><p></p><p>Class Skills: Climb, Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Religeon), Profession, Ride, Sense Motive </p><p>Skill points per lvl = 4</p><p></p><p>Weapons and Armour proficiency: </p><p>A Dedicat is proficient with all types of armor (light, medium, and heavy), and with shields (except tower shields), with all simple weapons, and the weapon of their deity.</p><p></p><p>Class Abilities:</p><p>Level 1 Aura, Channel Power</p><p>Level 2 Bonus Feat</p><p>Level 3</p><p>Level 4</p><p>Level 5 Bonus Feat</p><p>Level 6</p><p>Level 7</p><p>Level 8 Bonus Feat</p><p>Level 9</p><p>Level 10 Divine Favor</p><p>Level 11 Bonus Feat</p><p>Level 12</p><p>Level 13 Divine Favor</p><p>Level 14 Bonus Feat</p><p>Level 15</p><p>Level 16 Divine Favor</p><p>Level 17 Bonus Feat</p><p>Level 18</p><p>Level 19 Divine Favor</p><p>Level 20 Bonus Feat</p><p></p><p>Aura: A dedicat of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). </p><p></p><p>Channel Power: A Dedicat may channel the divine power of his deity in the same manner that a cleric can turn undead. The dedicat cannot turn undead with this power but may use it in any other manner that a cleric could use her channeled power, including to power Divine Feats. The Dedicat must be holding his deities weapon to channel power. Channel Power may be used a number of times per day equal to the dedicats class level divided by 2 (round up) + Charisma Mod. A dedicat channels positive or negative energy in the same manner as a cleric of his deity.</p><p></p><p>Bonus Feats: The Dedicat may select any divine feat, extra turning (which provides 4 more uses per day of channel power), and weapon focus, greater weapon focus, weapon specialization and greater weapon specialization for use with the deities weapon <em>only</em>.</p><p></p><p>Divine Favor: Your Deity awards your devotion to it's cause by granting you a new power. Each time you receive this power you may select one from this list:</p><p>-<strong>Divine Smite:</strong> Expend one of your Channel Power uses as a swift to smite an enemy. Add your Charisma modifier to Hit (Minimum bonus +1) and add your class level to damage. The smite attempt will fail against another follower of your deity.</p><p></p><p>-<strong>Extended Blessing:</strong> If the bonus provided by a Divine Feat has a Duration, that duration is doubled. This applies to all of your divine feats.</p><p></p><p>-<strong>Blessing of Flight:</strong> Expend one of your Channel Power uses as a standard action to sprout wings as appropriate to your alignment and diety. These wings provide a flight movement speed of 40' with good manuverability. These wings last for 10 minutes per class level.</p><p></p><p>-<strong>Summon Deities Weapon:</strong> Expend one of your Channel Power uses as a swift action to summon a glowing copy of your deities weapon to your hand. This is a weapon of the standard type favored by your deity. It counts as a force effect. The weapon lasts for 1 round per class level, and has an enhancment bonus equal to your class level divided by 4. If it is a ranged weapon it generates ammunition as needed.</p><p></p><p>-<strong>Summon Holy Armour:</strong> Expend one of your Channel Power uses as a swift action to summon an ethereal suit of armour. This armour is a suit of Ghost Touch Full Plate with an enhancment bonus equal to your class level divided by 4. It lasts for 1 round per class level.</p><p></p><p>-<strong>Boost Blessing:</strong> All numeric effects of your Divine Feats are doubled, except for duration. This applies to all of your divine feats.</p><p></p><p>-<strong>Divine Adaptation:</strong> Expend one of your Channel Power uses as a standard action to either gain Water Breathing and Free Movement or Adaptation (as the Adapt Body psionic power.) This power lasts for 1 hour per class level.</p><p></p><p>-<strong>Divine Sight:</strong> You gain Dark Vision out to 60' and Lowlight vision. If you already posess dark vision extend it's range by 60'. You can also expend one Channel Power usage as a standard action to gain Detect Magic and Detect Alignment for 1 min per class level.</p><p></p><p>-<strong>Divine Resistance:</strong> Add a +1 sacred bonus to all your saves. As a swift action expend a channel power usage to gain Improved Evasion and Mettle for one round.</p></blockquote><p></p>
[QUOTE="Andor, post: 2891475, member: 1879"] [b]Dedicat Fighter[/b] (Or Holy warrior, or whatever) I had a thought today for a generic holy fighter type for D&D and thought I'd throw it up for you guys and see what you think. Dedicat Fighter A dedicat fighter must have a patron god whom he serves, although he does not need to be a member of a specific order. Many such orders exist however and most Dedicats are part of one. The dedicat must be within one step of his deities alignment as a cleric. HD: d10 BAB: Good Ref: Poor Will: Strong Fort: Strong Class Skills: Climb, Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Religeon), Profession, Ride, Sense Motive Skill points per lvl = 4 Weapons and Armour proficiency: A Dedicat is proficient with all types of armor (light, medium, and heavy), and with shields (except tower shields), with all simple weapons, and the weapon of their deity. Class Abilities: Level 1 Aura, Channel Power Level 2 Bonus Feat Level 3 Level 4 Level 5 Bonus Feat Level 6 Level 7 Level 8 Bonus Feat Level 9 Level 10 Divine Favor Level 11 Bonus Feat Level 12 Level 13 Divine Favor Level 14 Bonus Feat Level 15 Level 16 Divine Favor Level 17 Bonus Feat Level 18 Level 19 Divine Favor Level 20 Bonus Feat Aura: A dedicat of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Channel Power: A Dedicat may channel the divine power of his deity in the same manner that a cleric can turn undead. The dedicat cannot turn undead with this power but may use it in any other manner that a cleric could use her channeled power, including to power Divine Feats. The Dedicat must be holding his deities weapon to channel power. Channel Power may be used a number of times per day equal to the dedicats class level divided by 2 (round up) + Charisma Mod. A dedicat channels positive or negative energy in the same manner as a cleric of his deity. Bonus Feats: The Dedicat may select any divine feat, extra turning (which provides 4 more uses per day of channel power), and weapon focus, greater weapon focus, weapon specialization and greater weapon specialization for use with the deities weapon [i]only[/i]. Divine Favor: Your Deity awards your devotion to it's cause by granting you a new power. Each time you receive this power you may select one from this list: -[B]Divine Smite:[/B] Expend one of your Channel Power uses as a swift to smite an enemy. Add your Charisma modifier to Hit (Minimum bonus +1) and add your class level to damage. The smite attempt will fail against another follower of your deity. -[B]Extended Blessing:[/B] If the bonus provided by a Divine Feat has a Duration, that duration is doubled. This applies to all of your divine feats. -[B]Blessing of Flight:[/B] Expend one of your Channel Power uses as a standard action to sprout wings as appropriate to your alignment and diety. These wings provide a flight movement speed of 40' with good manuverability. These wings last for 10 minutes per class level. -[B]Summon Deities Weapon:[/B] Expend one of your Channel Power uses as a swift action to summon a glowing copy of your deities weapon to your hand. This is a weapon of the standard type favored by your deity. It counts as a force effect. The weapon lasts for 1 round per class level, and has an enhancment bonus equal to your class level divided by 4. If it is a ranged weapon it generates ammunition as needed. -[B]Summon Holy Armour:[/B] Expend one of your Channel Power uses as a swift action to summon an ethereal suit of armour. This armour is a suit of Ghost Touch Full Plate with an enhancment bonus equal to your class level divided by 4. It lasts for 1 round per class level. -[b]Boost Blessing:[/b] All numeric effects of your Divine Feats are doubled, except for duration. This applies to all of your divine feats. -[b]Divine Adaptation:[/b] Expend one of your Channel Power uses as a standard action to either gain Water Breathing and Free Movement or Adaptation (as the Adapt Body psionic power.) This power lasts for 1 hour per class level. -[B]Divine Sight:[/B] You gain Dark Vision out to 60' and Lowlight vision. If you already posess dark vision extend it's range by 60'. You can also expend one Channel Power usage as a standard action to gain Detect Magic and Detect Alignment for 1 min per class level. -[b]Divine Resistance:[/b] Add a +1 sacred bonus to all your saves. As a swift action expend a channel power usage to gain Improved Evasion and Mettle for one round. [/QUOTE]
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