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<blockquote data-quote="payn" data-source="post: 8843949" data-attributes="member: 90374"><p>I dont care for it as a core component for a game like D&D and derivatives. The first heist or two are cool, but once you realize that is the playloop, it becomes a rather singular experience. I much prefer the traditional general DMG design where the game is set to encompass a myriad styles of play. During Pathfinder1 and I'm sure continuing into PF2, Paizo played with sub-systems for chases, haunts, romance, etc... with adventure material. I found this to be a much better approach and the successful takes made their way into future GM mastery and campaign guide supplements. </p><p></p><p>Now if you have your heart set on emulating a TV show, like say Leverage but in a fantasy skin, I can see this being a desirable path. If you don't get tired of the same loop over and over and over again, then the bespoke path is likely the best one for you. That said, I guess its up tot he designers to decide what type of experience they want to deliver. Specific or general? Go from there.</p></blockquote><p></p>
[QUOTE="payn, post: 8843949, member: 90374"] I dont care for it as a core component for a game like D&D and derivatives. The first heist or two are cool, but once you realize that is the playloop, it becomes a rather singular experience. I much prefer the traditional general DMG design where the game is set to encompass a myriad styles of play. During Pathfinder1 and I'm sure continuing into PF2, Paizo played with sub-systems for chases, haunts, romance, etc... with adventure material. I found this to be a much better approach and the successful takes made their way into future GM mastery and campaign guide supplements. Now if you have your heart set on emulating a TV show, like say Leverage but in a fantasy skin, I can see this being a desirable path. If you don't get tired of the same loop over and over and over again, then the bespoke path is likely the best one for you. That said, I guess its up tot he designers to decide what type of experience they want to deliver. Specific or general? Go from there. [/QUOTE]
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