Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Dedicated Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8844664" data-attributes="member: 177"><p>We should note specifically that highly focused games have the freedom to, and really should, ditch rules that are not within their focus.</p><p></p><p>For example - D&D has a large chunk of rules for tactical combat. If we look at a heist-focused game (the Cortex-based Leverage, for example), we don't need, or have, such. There are rules for combat, but they don't vary much from the rules for overcoming any other obstacle.</p><p></p><p>Mind you, having said that, we can see that this is an awkward example, because in the pair of Leverage and D&D, it is totally D&D that is carrying around a lot of specialized rules, while Leverage - very close to the Cortex root, which is very general - has few specialized rules, though it is a genre-focused game.</p><p></p><p>For historical reasons, D&D is almost always going to be a bad example, because it comes from the time before there was a clear concept of "general" and "focused" in RPG play, and D&D doesn't really have a "general" implementation underlying it, in the same way that Fate, Cortex, or Savage Worlds does. D&D is itself a highly focused game, to be honest.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8844664, member: 177"] We should note specifically that highly focused games have the freedom to, and really should, ditch rules that are not within their focus. For example - D&D has a large chunk of rules for tactical combat. If we look at a heist-focused game (the Cortex-based Leverage, for example), we don't need, or have, such. There are rules for combat, but they don't vary much from the rules for overcoming any other obstacle. Mind you, having said that, we can see that this is an awkward example, because in the pair of Leverage and D&D, it is totally D&D that is carrying around a lot of specialized rules, while Leverage - very close to the Cortex root, which is very general - has few specialized rules, though it is a genre-focused game. For historical reasons, D&D is almost always going to be a bad example, because it comes from the time before there was a clear concept of "general" and "focused" in RPG play, and D&D doesn't really have a "general" implementation underlying it, in the same way that Fate, Cortex, or Savage Worlds does. D&D is itself a highly focused game, to be honest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dedicated Mechanics
Top