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<blockquote data-quote="The-Magic-Sword" data-source="post: 8845288" data-attributes="member: 6801252"><p>I think you even need to step beyond that, you have to question whether you're emulating fiction about heists, or if you're emulating the concept of heists. Because watching the problem-solving process in a movie probably isn't very fun, it could be good fun in a participatory medium. TTRPGs have the potential to tell the story of a heist <em>better </em>than the heist fiction we might otherwise try to emulate. Which is one of the interesting discourses in and of itself, are we going through the motions of genre as presented within the constraints of non-participatory mediums, or are we presenting the concept they sought to present in the first place? </p><p></p><p>For me, that's a big part of what makes TTRPGs so engaging, seeing things that are often glossed over in the need to drive the plot and immersing myself within the organically interesting portions of that world's status quo. A heist movie has a story in needs to tell in which the heist is a sequence of events, but a heist game can be fully engaging simply via the actual play experience of planning and executing a heist.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8845288, member: 6801252"] I think you even need to step beyond that, you have to question whether you're emulating fiction about heists, or if you're emulating the concept of heists. Because watching the problem-solving process in a movie probably isn't very fun, it could be good fun in a participatory medium. TTRPGs have the potential to tell the story of a heist [I]better [/I]than the heist fiction we might otherwise try to emulate. Which is one of the interesting discourses in and of itself, are we going through the motions of genre as presented within the constraints of non-participatory mediums, or are we presenting the concept they sought to present in the first place? For me, that's a big part of what makes TTRPGs so engaging, seeing things that are often glossed over in the need to drive the plot and immersing myself within the organically interesting portions of that world's status quo. A heist movie has a story in needs to tell in which the heist is a sequence of events, but a heist game can be fully engaging simply via the actual play experience of planning and executing a heist. [/QUOTE]
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