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<blockquote data-quote="bloodtide" data-source="post: 8935264" data-attributes="member: 6684958"><p>Dedicated Mechanics can be really nice for a short, silly, lite, fluffy, simple game. Perfect for a one shot. Everyone wants to play a "pirate" game, so you pop out the Pirates! game. It's fun to use the Dancing Jig Dedicated Mechanic and the Swashbuckling ones too. </p><p></p><p>They really fall short for any type of serious game. All these games have to take pages of pages to try to impress everyone with there "look our rules are NOT D&D, so they are so much better", then only have a couple paragraphs for the dedicated mechanics. Having a player take a "move action one" from "page six" does not make for an amazing game. So the dedicated rules are nice, but the bulk of the game rules are not.</p><p></p><p>PLUS, dedicated rules have the focus problem. Some one only thinks about a topic one way, and they make that the focus of the whole game. Now if the game is honest about what it is, it's not such a problem. But too many games hide it, just saying how great the game is as it has dedicated mechanics, but does not let you see them. </p><p></p><p>Sadly too many too many writers just watch Pirates of the Caribbean, trip on a pizza box and write some "Pirate Disney Dancing Rules" for their Pirate game and then say it's the best pirate game forever.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8935264, member: 6684958"] Dedicated Mechanics can be really nice for a short, silly, lite, fluffy, simple game. Perfect for a one shot. Everyone wants to play a "pirate" game, so you pop out the Pirates! game. It's fun to use the Dancing Jig Dedicated Mechanic and the Swashbuckling ones too. They really fall short for any type of serious game. All these games have to take pages of pages to try to impress everyone with there "look our rules are NOT D&D, so they are so much better", then only have a couple paragraphs for the dedicated mechanics. Having a player take a "move action one" from "page six" does not make for an amazing game. So the dedicated rules are nice, but the bulk of the game rules are not. PLUS, dedicated rules have the focus problem. Some one only thinks about a topic one way, and they make that the focus of the whole game. Now if the game is honest about what it is, it's not such a problem. But too many games hide it, just saying how great the game is as it has dedicated mechanics, but does not let you see them. Sadly too many too many writers just watch Pirates of the Caribbean, trip on a pizza box and write some "Pirate Disney Dancing Rules" for their Pirate game and then say it's the best pirate game forever. [/QUOTE]
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