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<blockquote data-quote="AbdulAlhazred" data-source="post: 8935805" data-attributes="member: 82106"><p>As an engineer, I find generalization to be a powerful tool though. Like d20 (and its spawn, whether you call 4e a d20 game, or 5e they fall under the same umbrella) sticks to using that 20-sider for all adjudication. That's powerful because it means any part of the game, subsystem or not, 'speaks the same language' as the other parts. So if I pull out my sword to cut the rope in an SC, I can instantly tell you exactly what the success probability is based on nothing more than the level of the challenge and my bonuses for swinging a sword. Older classic D&D was always unimpressive to me in this regard where every other thing you did used some different size of die. How do I apply ability score bonuses to that consistently? How do I adjudicate the above example of cutting the rope? What happens if the wizard enchants my sword, or the cleric blesses me? d20 unequivocally solved MOST of that. And the cases where these games failed (4e skills and attack bonuses don't quite match up well enough to be used one against the other for instance) stand out like sore thumbs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8935805, member: 82106"] As an engineer, I find generalization to be a powerful tool though. Like d20 (and its spawn, whether you call 4e a d20 game, or 5e they fall under the same umbrella) sticks to using that 20-sider for all adjudication. That's powerful because it means any part of the game, subsystem or not, 'speaks the same language' as the other parts. So if I pull out my sword to cut the rope in an SC, I can instantly tell you exactly what the success probability is based on nothing more than the level of the challenge and my bonuses for swinging a sword. Older classic D&D was always unimpressive to me in this regard where every other thing you did used some different size of die. How do I apply ability score bonuses to that consistently? How do I adjudicate the above example of cutting the rope? What happens if the wizard enchants my sword, or the cleric blesses me? d20 unequivocally solved MOST of that. And the cases where these games failed (4e skills and attack bonuses don't quite match up well enough to be used one against the other for instance) stand out like sore thumbs. [/QUOTE]
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