Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Deep Horizon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TrizzlWizzl" data-source="post: 122233" data-attributes="member: 3510"><p><strong>SPOILER ALERT!!</strong></p><p></p><p>In terms of "why would the party go down a big hole and look for bat people", I think it's cool that the author (Skip Williams, right?) left a lot of that up to the DM and used the space to just talk about something else. </p><p></p><p>I'm running the Adventure Path and lo and behold, a single desmodu (or a sergent, depending on how many times your players died in Standing Stone<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) makes a great centerpeice for a side trekish type of thing right before they get into the Heart of Nightfang Yadda Yadda. I ran a mini-adventure last Sunday featuring a desmodu who had wandered up to the surface through a recently opened hole in a cave system who formed a cadre of dire bats, using them to spread havoc throughout the countryside (he's part of the war faction). It went pretty well... the PCs killed the stray desmodu after fighting through the obligitory subterrainian denizens, found the hole he came up through (along with said desmodu's cool gadgets and gizmos), and alerted the proper authorities on their way to investigate rumours of vampires stalking the foothills, thinking the encounter was nothing more than filler. Needless to say, when they get out of HoNS they'll find out how important their discovery was and be asked by the ruler of the land to explore the possibilites of rediscovering a supposedly lost civilization. The way this fits into the campaign is pretty taliored to my party's various areas of interest, and I like the fact that I'm free to construct the motiviations for the PC's delve into the Underdark without worrying about whether or not it's going to screw up anything later in the module.</p><p></p><p>Personally, I prefer this "create yer own motivation" style over the railroading nightmare that is, for example, the Freeport trilogy. God I hated that series. But that's off topic. It's my opinon that by thirteenth level, the DM of whatever campaign is going to be far more capable of addressing the motivations of his PCs than the writer, and bully to WotC for realizing that.</p><p></p><p>So...</p><p></p><p></p><p></p><p>I think that's actually best left up to the DM.</p></blockquote><p></p>
[QUOTE="TrizzlWizzl, post: 122233, member: 3510"] [b]SPOILER ALERT!![/b] In terms of "why would the party go down a big hole and look for bat people", I think it's cool that the author (Skip Williams, right?) left a lot of that up to the DM and used the space to just talk about something else. I'm running the Adventure Path and lo and behold, a single desmodu (or a sergent, depending on how many times your players died in Standing Stone;)) makes a great centerpeice for a side trekish type of thing right before they get into the Heart of Nightfang Yadda Yadda. I ran a mini-adventure last Sunday featuring a desmodu who had wandered up to the surface through a recently opened hole in a cave system who formed a cadre of dire bats, using them to spread havoc throughout the countryside (he's part of the war faction). It went pretty well... the PCs killed the stray desmodu after fighting through the obligitory subterrainian denizens, found the hole he came up through (along with said desmodu's cool gadgets and gizmos), and alerted the proper authorities on their way to investigate rumours of vampires stalking the foothills, thinking the encounter was nothing more than filler. Needless to say, when they get out of HoNS they'll find out how important their discovery was and be asked by the ruler of the land to explore the possibilites of rediscovering a supposedly lost civilization. The way this fits into the campaign is pretty taliored to my party's various areas of interest, and I like the fact that I'm free to construct the motiviations for the PC's delve into the Underdark without worrying about whether or not it's going to screw up anything later in the module. Personally, I prefer this "create yer own motivation" style over the railroading nightmare that is, for example, the Freeport trilogy. God I hated that series. But that's off topic. It's my opinon that by thirteenth level, the DM of whatever campaign is going to be far more capable of addressing the motivations of his PCs than the writer, and bully to WotC for realizing that. So... I think that's actually best left up to the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Deep Horizon
Top