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Deep Thoughts on AI- The Rise of DM 9000
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<blockquote data-quote="Prime_Evil" data-source="post: 8970392" data-attributes="member: 11984"><p>I'm mostly using AI to automate some of the drudgery. For example, I am generating a subsector for a Cepheus Engine game and am using ChatGPT to help me randomly design each inhabited system. Consider the following prompt: </p><p></p><p></p><p>The output is something like this: </p><p></p><p></p><p></p><p>I then follow this up with a series of additional prompts to develop further information about the system. For example, the next prompt is: </p><p></p><p></p><p></p><p>This gives me the following output: </p><p></p><p></p><p></p><p>And so on...I'm slowly developing a set of prompts that can randomly generate entire star systems and spit out detailed write-ups. This is no different to randomly generating systems and doing the math by hand but it's a lot faster and provides a wealth of info if you want a simulationist game. Heck, I can even ask ChatGPT to do stuff like the following: </p><p></p><p></p><p></p><p>And this gives me: </p><p></p><p></p><p></p><p>There's nothing here I couldn't do myself with a computer and a few science textbooks, but it greatly accelerates the process. I wouldn't use everything in the game, but it's great if you want a hardish SF feel. I don't like a lot of the text it spits out - it's full of passive voice and subordinate clauses. But as a starting point, it's pretty decent.</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 8970392, member: 11984"] I'm mostly using AI to automate some of the drudgery. For example, I am generating a subsector for a Cepheus Engine game and am using ChatGPT to help me randomly design each inhabited system. Consider the following prompt: The output is something like this: I then follow this up with a series of additional prompts to develop further information about the system. For example, the next prompt is: This gives me the following output: And so on...I'm slowly developing a set of prompts that can randomly generate entire star systems and spit out detailed write-ups. This is no different to randomly generating systems and doing the math by hand but it's a lot faster and provides a wealth of info if you want a simulationist game. Heck, I can even ask ChatGPT to do stuff like the following: And this gives me: There's nothing here I couldn't do myself with a computer and a few science textbooks, but it greatly accelerates the process. I wouldn't use everything in the game, but it's great if you want a hardish SF feel. I don't like a lot of the text it spits out - it's full of passive voice and subordinate clauses. But as a starting point, it's pretty decent. [/QUOTE]
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Deep Thoughts on AI- The Rise of DM 9000
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