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<blockquote data-quote="kenjib" data-source="post: 451589" data-attributes="member: 530"><p>Vemuz Thrice-Born</p><p>human brb3 CN</p><p></p><p>str: 17</p><p>dex: 14</p><p>con: 16</p><p>int: 13</p><p>wis: 14</p><p>cha: 14</p><p></p><p>hp: 35 (12+5+9+9(con)) or 41 raging</p><p>melee attack: +6 or +8 raging</p><p>ranged attack: +5</p><p>ac: 18 or 16 raging</p><p>init: +2</p><p>speed: 40'</p><p></p><p>fort: +6</p><p>refl: +3</p><p>will: +3 or +5 raging</p><p></p><p>abilities: rage 1/day for 8 rounds (+4 str, +4 con, +2 will, -2 AC), uncanny dodge (retains dex bonus to AC), illiterate, extra class skills: profession (sailor) and profession (pilot)</p><p>feats: Exotic weapon proficiency (harpoon), Eyes of Fury (DC 12)*, Fearsome Appearance (DC 12)*</p><p>skills: climb +8, intimidate +8, intuit direction +8, swim +9, jump +5, balance +4, profession (sailor) +6, profession (pilot) +5</p><p>*Eyes of Fury (Kingdoms of Kalamar Player's Guide)</p><p>Your great skill (or appearance of great skill) causes enemies to doubt themselves in battle.</p><p>Prerequisite: Cha 13+</p><p>Benefit: Your stern gaze causes enemies who fail a Will save (DC 10 + cha bonus) to become shaken for one round. This ability is an extraordinary gaze attack. You may use this ability as a free action against one opponent each round in melee combat. The range of this ability is natural reach plus 5' (thus 10' for me).</p><p>*Fearsome Appearance (Kingdoms of Kalamar Player's Guide)</p><p>Your presence in battle sows doubt amid your enemies and weakens their will to attack you.</p><p>Prerequisite: Cha 13+, Eyes of Fury</p><p>Benefit: Opponents must make a Will save (DC 10 + cha bonus) to make an attack of opportunity against you.</p><p></p><p>armor: +1 chain shirt (armor check -1), buckler (armor check -1)</p><p>weapons: battle axe (+6/1d8+3/x3 or +8/1d8+5 raging), harpoon (+6/1d10+4/30'range* or +8/1d8+7 raging), 3 throwing axes (+5/1d6+3/10' or 1d6+5 raging), mighty (+4) composite longbow (+5/1d8+3/110' or 1d8+4 when raging), 20 arrows</p><p>* If damage is inflicted, it may lodge in the victim if they fail reflex save DC 10 plus damage inflicted. They hence move at half speed and cannot charge nor run. With an opposed strength check, their range may be limited to the length of the rope. Spell casting requires DC15 check while hooked. Removing the harpoon is a full round action that needs 2 hands free and causes damage equivalent to the entry wound damage.</p><p></p><p>gear worn: peasant's outfit, large sack with tie string/shoulder strap, belt pouch, skin of water, Quaal's feather token (anchor) x2, Quaal's feather token (fan) x2, Quaal's feather token (swan boat), Quaal's feather token (bird)</p><p></p><p>gear in sack: cold weather outfit, skin of firewater (hard liquor), whetstone, flint and steel, bedroll, winter blanket</p><p></p><p>gear value: 2677.82 gp</p><p>coin on hand: 19 gp, 29 sp, 28 cp</p><p></p><p>med load: 87-173</p><p>heavy load: 174-260</p><p>weight carried w/o sack: 71.5</p><p>weight carried with sack: 91.5</p><p></p><p>appearance: Standing at an imposing 7' tall and with a large, bulky, physique, Vemuz towers over other people. He has a mane of thick, unkempt, black hair, a full shaggy beard, and cold, piercing, blue eyes that are always bloodshot. His complexion is olive and his skin leathery from years of exposure to the elements. Overall, he has the look of a man that you would much prefer to keep either as an ally or far, far, away.</p><p></p><p>history: Some fifty years ago, the Black Mast sailed the western seas, preying on Hullish ships fat with riches plundered from the newly discovered Dim Lands. A stolen Iberrean ship famous for it's hull painted bright red, masts painted black, and gold leaf trim, the sight of the Black Mast inspired fear to all who spied it trailing in the distance for the knowledge of what was sure to come. The ship's captain, Kazan the Red, was infamous for his ruthlessness, often killing the entire crew of captive ships in mordbidly creative fashion.</p><p></p><p> Being the most infamous ship on the Western Seas at the time, a great bounty was laid on the head of Kazan the Red by more than one king, and many warships plied the waters in search of the Black Mast. Finally, the Black Mast was run down by five of the finest ships in the Iberrean fleet. After a tense pursuit and fierce battle at sea, four of the Iberrean ships were sunk and the fifth broke off and limped back to port. The Black Mast, however, was heavily damaged and scarcely seaworthy, and it's two escorts destroyed, and thus did not pursue.</p><p></p><p> Knowing that the ship was soon to sink, the crew pulled into a remote cove and hid the vast treasure in silver and gold that was recently won from a Hullish ship. Kazan oversaw burial of the treasure himself, allowing only three shipmates to assist him in the task. He returned to the ship alone, however, but for fear of his wrath no questions were asked.</p><p></p><p> Casting off again, the ship attempted to reach Port Andora, an infamous stopover and haven for pirates. Enroute it encountered a fierce storm and, compromised as it was, the ship quickly sunk. Numerous survivors of the wreck washed or paddled ashore on the coast of a small island, where they were eventually to mix with the natives of the island and adopt their lifestyle as the only means of survival available.</p><p></p><p> Cut off from the mainland, the descendents (who are now known as the Twice-Born as a result of the shipwreck and "rebirth" on the island) of the union of the pirates and natives live a backward, self-sufficient existence. Their prime source of sustenance is the swordfish. The swordfish, which can be as many as a thousand pounds and armed with bills that can kill a man, swim around the island in great schools. The islanders row offshore in little wooden boats to hunt the monstrous swordfish with harpoons and barbed arrows. It is a deadly trade. As many as one-quarter of the boats never make it back to the island. When boats go down, they generally take their crews with them, and of course, many fishermen fall victim to the swordfish's bill. The swordfish are so large, in fact, that they cannot be carried back to the island in the boat, but mush be towed behind the boat. This trade naturally breeds a rather tough (some would say brutal) people, and the few that leave the island are regarded with almost superstitious fear by the common tars.</p><p></p><p> Vemuz is one of four grandsons of Kazan the Red. His small fishing vessel was lost during a swordfish hunting expedition and cast adrift. The small craft drifted for two months and among the three passengers, only Vemuz survived the ordeal, living off of collected rainwater and what he could catch from the ocean. He was eventually sighted and picked up by a merchant ship where he was nursed back to health and brought back to the ship's port of call in Espirante.</p><p></p><p> Vemuz, taking on the title "Thrice-Born" as a result of his survival at sea, became somewhat of a minor celebrity among the courts of Espirante for the months following as he related his incredulous story to the endless amusement of the idle rich, but as with all such things, this occupation was fleeting. Indeed, spiteful nobles were lining up to debunk his story and claim him an imposter. It soon became generally agreed upon that he was nothing more than a vagrant Hullish orphan with a penchant for spinning wild yarns. Having no idea of where his home island was located, he was forced to find work on the mainland, signing on as a mercenary for various tasks. He gained somewhat of a reputation on the battlefield for his skill and brutality with an axe and in hushed whispers is said to have once split a man wide open from neck to groin in a single blow.</p><p></p><p> He could not resist the lure of the sea for long though, and before long took to sailing, where his experience with the harpoon as a youth earned him a great reputation among the whaling fleets. His most recent job was aboard the Ocean's Bounty, a whaling vessel on the South Seas. His presence among a crew is often accompanied by the telling of wild stories and rumors about his past, usually untrue, when he is not immediately present.</p><p></p><p> Recently Vemuz has been thinking more and more about the lost treasure of his grandfather, and now hopes that fate will bring him a clue to unravelling the mystery.</p></blockquote><p></p>
[QUOTE="kenjib, post: 451589, member: 530"] Vemuz Thrice-Born human brb3 CN str: 17 dex: 14 con: 16 int: 13 wis: 14 cha: 14 hp: 35 (12+5+9+9(con)) or 41 raging melee attack: +6 or +8 raging ranged attack: +5 ac: 18 or 16 raging init: +2 speed: 40' fort: +6 refl: +3 will: +3 or +5 raging abilities: rage 1/day for 8 rounds (+4 str, +4 con, +2 will, -2 AC), uncanny dodge (retains dex bonus to AC), illiterate, extra class skills: profession (sailor) and profession (pilot) feats: Exotic weapon proficiency (harpoon), Eyes of Fury (DC 12)*, Fearsome Appearance (DC 12)* skills: climb +8, intimidate +8, intuit direction +8, swim +9, jump +5, balance +4, profession (sailor) +6, profession (pilot) +5 *Eyes of Fury (Kingdoms of Kalamar Player's Guide) Your great skill (or appearance of great skill) causes enemies to doubt themselves in battle. Prerequisite: Cha 13+ Benefit: Your stern gaze causes enemies who fail a Will save (DC 10 + cha bonus) to become shaken for one round. This ability is an extraordinary gaze attack. You may use this ability as a free action against one opponent each round in melee combat. The range of this ability is natural reach plus 5' (thus 10' for me). *Fearsome Appearance (Kingdoms of Kalamar Player's Guide) Your presence in battle sows doubt amid your enemies and weakens their will to attack you. Prerequisite: Cha 13+, Eyes of Fury Benefit: Opponents must make a Will save (DC 10 + cha bonus) to make an attack of opportunity against you. armor: +1 chain shirt (armor check -1), buckler (armor check -1) weapons: battle axe (+6/1d8+3/x3 or +8/1d8+5 raging), harpoon (+6/1d10+4/30'range* or +8/1d8+7 raging), 3 throwing axes (+5/1d6+3/10' or 1d6+5 raging), mighty (+4) composite longbow (+5/1d8+3/110' or 1d8+4 when raging), 20 arrows * If damage is inflicted, it may lodge in the victim if they fail reflex save DC 10 plus damage inflicted. They hence move at half speed and cannot charge nor run. With an opposed strength check, their range may be limited to the length of the rope. Spell casting requires DC15 check while hooked. Removing the harpoon is a full round action that needs 2 hands free and causes damage equivalent to the entry wound damage. gear worn: peasant's outfit, large sack with tie string/shoulder strap, belt pouch, skin of water, Quaal's feather token (anchor) x2, Quaal's feather token (fan) x2, Quaal's feather token (swan boat), Quaal's feather token (bird) gear in sack: cold weather outfit, skin of firewater (hard liquor), whetstone, flint and steel, bedroll, winter blanket gear value: 2677.82 gp coin on hand: 19 gp, 29 sp, 28 cp med load: 87-173 heavy load: 174-260 weight carried w/o sack: 71.5 weight carried with sack: 91.5 appearance: Standing at an imposing 7' tall and with a large, bulky, physique, Vemuz towers over other people. He has a mane of thick, unkempt, black hair, a full shaggy beard, and cold, piercing, blue eyes that are always bloodshot. His complexion is olive and his skin leathery from years of exposure to the elements. Overall, he has the look of a man that you would much prefer to keep either as an ally or far, far, away. history: Some fifty years ago, the Black Mast sailed the western seas, preying on Hullish ships fat with riches plundered from the newly discovered Dim Lands. A stolen Iberrean ship famous for it's hull painted bright red, masts painted black, and gold leaf trim, the sight of the Black Mast inspired fear to all who spied it trailing in the distance for the knowledge of what was sure to come. The ship's captain, Kazan the Red, was infamous for his ruthlessness, often killing the entire crew of captive ships in mordbidly creative fashion. Being the most infamous ship on the Western Seas at the time, a great bounty was laid on the head of Kazan the Red by more than one king, and many warships plied the waters in search of the Black Mast. Finally, the Black Mast was run down by five of the finest ships in the Iberrean fleet. After a tense pursuit and fierce battle at sea, four of the Iberrean ships were sunk and the fifth broke off and limped back to port. The Black Mast, however, was heavily damaged and scarcely seaworthy, and it's two escorts destroyed, and thus did not pursue. Knowing that the ship was soon to sink, the crew pulled into a remote cove and hid the vast treasure in silver and gold that was recently won from a Hullish ship. Kazan oversaw burial of the treasure himself, allowing only three shipmates to assist him in the task. He returned to the ship alone, however, but for fear of his wrath no questions were asked. Casting off again, the ship attempted to reach Port Andora, an infamous stopover and haven for pirates. Enroute it encountered a fierce storm and, compromised as it was, the ship quickly sunk. Numerous survivors of the wreck washed or paddled ashore on the coast of a small island, where they were eventually to mix with the natives of the island and adopt their lifestyle as the only means of survival available. Cut off from the mainland, the descendents (who are now known as the Twice-Born as a result of the shipwreck and "rebirth" on the island) of the union of the pirates and natives live a backward, self-sufficient existence. Their prime source of sustenance is the swordfish. The swordfish, which can be as many as a thousand pounds and armed with bills that can kill a man, swim around the island in great schools. The islanders row offshore in little wooden boats to hunt the monstrous swordfish with harpoons and barbed arrows. It is a deadly trade. As many as one-quarter of the boats never make it back to the island. When boats go down, they generally take their crews with them, and of course, many fishermen fall victim to the swordfish's bill. The swordfish are so large, in fact, that they cannot be carried back to the island in the boat, but mush be towed behind the boat. This trade naturally breeds a rather tough (some would say brutal) people, and the few that leave the island are regarded with almost superstitious fear by the common tars. Vemuz is one of four grandsons of Kazan the Red. His small fishing vessel was lost during a swordfish hunting expedition and cast adrift. The small craft drifted for two months and among the three passengers, only Vemuz survived the ordeal, living off of collected rainwater and what he could catch from the ocean. He was eventually sighted and picked up by a merchant ship where he was nursed back to health and brought back to the ship's port of call in Espirante. Vemuz, taking on the title "Thrice-Born" as a result of his survival at sea, became somewhat of a minor celebrity among the courts of Espirante for the months following as he related his incredulous story to the endless amusement of the idle rich, but as with all such things, this occupation was fleeting. Indeed, spiteful nobles were lining up to debunk his story and claim him an imposter. It soon became generally agreed upon that he was nothing more than a vagrant Hullish orphan with a penchant for spinning wild yarns. Having no idea of where his home island was located, he was forced to find work on the mainland, signing on as a mercenary for various tasks. He gained somewhat of a reputation on the battlefield for his skill and brutality with an axe and in hushed whispers is said to have once split a man wide open from neck to groin in a single blow. He could not resist the lure of the sea for long though, and before long took to sailing, where his experience with the harpoon as a youth earned him a great reputation among the whaling fleets. His most recent job was aboard the Ocean's Bounty, a whaling vessel on the South Seas. His presence among a crew is often accompanied by the telling of wild stories and rumors about his past, usually untrue, when he is not immediately present. Recently Vemuz has been thinking more and more about the lost treasure of his grandfather, and now hopes that fate will bring him a clue to unravelling the mystery. [/QUOTE]
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