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<blockquote data-quote="Yellow Sign" data-source="post: 452941" data-attributes="member: 5619"><p>Xanaphia Silvershell</p><p>Female Sea Elf, Druid 3rd level</p><p>Hit Points: 19</p><p>Init: +3 </p><p>Speed: 30, Swim 40</p><p>AC: 15</p><p>BAB: +2</p><p>Base Melee: +2</p><p>Base Missile: +5</p><p>Special Quailities:</p><p> Immunity to Sleep (Ex)</p><p> Low-light Vision (Ex)</p><p> Aquatic Elf Traits (Ex)</p><p> Water Breathing (Ex)</p><p> +2 Will bonus vs Enchantment Spells.</p><p> Nature Sense</p><p> Woodlands Stride</p><p> Trackless Step</p><p>Alignment: Neutral Good</p><p>Saves:</p><p> Fort: +4</p><p> Relfex +4</p><p> Will +7</p><p>STR 10 DEX 16 CON 12 INT 10 WIS 18 CHA 16</p><p></p><p>Skills: Animal Empathy +8, Diplomancy +8, Handle Animal +8, Heal +8, Intuit Direction +5, Listen +6, Search +2, Spot +6, Wilderness Lore +9, Profession: Cook +5</p><p></p><p>Feats:</p><p>Animal Defiance</p><p>Weapon Finesse: Dagger</p><p></p><p>Spells Prepared (Drd 4/3/2) </p><p>0 - Create Water, Cure Minor Wounds, Guidance, Purify Food and Drink</p><p>1 - Animal Friendship, Cure Light Wounds (2), Entangle</p><p>2 - Barkskin, Summon Swarm</p><p></p><p></p><p>Weapons:</p><p>Masterwork Dagger: Attack Bonus +6 Damage 1d4 Crit.19-20/x2</p><p></p><p>Armor:</p><p>Masterwork Leather: Armor Bonus +2 Light Armor AP 0</p><p></p><p></p><p>Possession:</p><p>Masterwork Dagger</p><p>Masterwork Leather Armor</p><p>Masterwork Healer's Kit</p><p>Spell Component Pouch</p><p>Belt Pouch (2)</p><p>Trail Rations (2)</p><p>Cure Light Wounds Potion (2)</p><p>Air Breathing Potion (2)</p><p>Coral, 100 gold piece value (4)</p><p>Fishing Net</p><p>Anitoxin (2)</p><p>Traveler's Outfit</p><p>Gold (25)</p><p></p><p></p><p>Description:</p><p> Xanaphia is a Female Sea Elf from the reef city of Alliquia off the coast of Dim West. She is 5'2" tall and weighs 98 lbs. She has emerald green hair, pale blue eyes, and greenish silver skin. She has gills on the sides of her neck that close when she travels above water. </p><p></p><p>History:</p><p> Xanaphia is the daughter of a noted healer and potion maker. Her mother was killed in a sea troll attack when she was young. At a early age she felt the call of the earth, sky, and sea. She learned the secret names of the ocean and sky and became a druid of the Sea Elf people. At the tender age of 140 she began her "Great Swim" a druidic rite of passage in which she would travel great distances and learn new things about the world in which she lived. While traveling she encountered a Hull merchant ship. Seeing a possiblity to travel to the lands to the east she joined the crew as a healer, cook, and weather seer. She found these humans to be rough and crude but friendly and she has enjoyed their company. She looks to discover new places and new sights in her travels. </p><p></p><p>Animal Companion:</p><p>Mulki, Female Porpoise</p><p>HD 2d8+2 HP 11 Init +3 Spd Swim 80 AC 15 </p><p>Attack Butt +4 melee</p><p>Damage 2d4</p><p>Blind Sight (Ex)</p><p>Fort +4 Ref +6 Will +1</p><p>Listen +10, Spot +10</p><p>Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6</p></blockquote><p></p>
[QUOTE="Yellow Sign, post: 452941, member: 5619"] Xanaphia Silvershell Female Sea Elf, Druid 3rd level Hit Points: 19 Init: +3 Speed: 30, Swim 40 AC: 15 BAB: +2 Base Melee: +2 Base Missile: +5 Special Quailities: Immunity to Sleep (Ex) Low-light Vision (Ex) Aquatic Elf Traits (Ex) Water Breathing (Ex) +2 Will bonus vs Enchantment Spells. Nature Sense Woodlands Stride Trackless Step Alignment: Neutral Good Saves: Fort: +4 Relfex +4 Will +7 STR 10 DEX 16 CON 12 INT 10 WIS 18 CHA 16 Skills: Animal Empathy +8, Diplomancy +8, Handle Animal +8, Heal +8, Intuit Direction +5, Listen +6, Search +2, Spot +6, Wilderness Lore +9, Profession: Cook +5 Feats: Animal Defiance Weapon Finesse: Dagger Spells Prepared (Drd 4/3/2) 0 - Create Water, Cure Minor Wounds, Guidance, Purify Food and Drink 1 - Animal Friendship, Cure Light Wounds (2), Entangle 2 - Barkskin, Summon Swarm Weapons: Masterwork Dagger: Attack Bonus +6 Damage 1d4 Crit.19-20/x2 Armor: Masterwork Leather: Armor Bonus +2 Light Armor AP 0 Possession: Masterwork Dagger Masterwork Leather Armor Masterwork Healer's Kit Spell Component Pouch Belt Pouch (2) Trail Rations (2) Cure Light Wounds Potion (2) Air Breathing Potion (2) Coral, 100 gold piece value (4) Fishing Net Anitoxin (2) Traveler's Outfit Gold (25) Description: Xanaphia is a Female Sea Elf from the reef city of Alliquia off the coast of Dim West. She is 5'2" tall and weighs 98 lbs. She has emerald green hair, pale blue eyes, and greenish silver skin. She has gills on the sides of her neck that close when she travels above water. History: Xanaphia is the daughter of a noted healer and potion maker. Her mother was killed in a sea troll attack when she was young. At a early age she felt the call of the earth, sky, and sea. She learned the secret names of the ocean and sky and became a druid of the Sea Elf people. At the tender age of 140 she began her "Great Swim" a druidic rite of passage in which she would travel great distances and learn new things about the world in which she lived. While traveling she encountered a Hull merchant ship. Seeing a possiblity to travel to the lands to the east she joined the crew as a healer, cook, and weather seer. She found these humans to be rough and crude but friendly and she has enjoyed their company. She looks to discover new places and new sights in her travels. Animal Companion: Mulki, Female Porpoise HD 2d8+2 HP 11 Init +3 Spd Swim 80 AC 15 Attack Butt +4 melee Damage 2d4 Blind Sight (Ex) Fort +4 Ref +6 Will +1 Listen +10, Spot +10 Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 [/QUOTE]
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