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Deepwater's Despair Characters
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<blockquote data-quote="Erekose13" data-source="post: 1924634" data-attributes="member: 3387"><p><strong>Fasithe "Fluke" Lightfingers, Halfling Rogue 1</strong></p><p></p><p><strong><u><span style="color: Silver">Fasithe "Fluke" Lightfingers</span></u></strong></p><p><strong>Male Halfling Rogue 1</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Patron Deity:</strong> Olidamara (sometimes prays to Tymora or Beshaba)</p><p><strong>Height:</strong> 3'</p><p><strong>Weight:</strong> 34lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Dark Brown</p><p><strong>Age:</strong> 21</p><p></p><ul> <li data-xf-list-type="ul"><strong>Str:</strong> 10 (+0) [-2 racial] </li> <li data-xf-list-type="ul"><strong>Dex:</strong> 19 (+4) [+2 racial]</li> <li data-xf-list-type="ul"><strong>Con:</strong> 13 (+1) </li> <li data-xf-list-type="ul"><strong>Int:</strong> 17 (+3) </li> <li data-xf-list-type="ul"><strong>Wis:</strong> 13 (+1)</li> <li data-xf-list-type="ul"><strong>Cha:</strong> 15 (+2) </li> </ul><p><strong>Class and Racial Abilities:</strong></p><p>+2 Dex, -2 Str, Small (+1 to AC and attacks, +4 to Hide checks), +1 bonus to saves, +2 morale bonus to saves vs. fear, +2 bonus to Climb, Jump, Move Silently, and Listen, +1 racial bonus on attack rolls with thrown weapons and slings. +1d6 Sneak Attack, trap-finding.</p><p></p><p><strong>Hit Dice: </strong> 1d6 + 1</p><p><strong>HP: </strong> 7</p><p><strong>AC:</strong> 17 (+2 armor, +4 Dex, +1 size)</p><p><strong>ACP:</strong> 0</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 20ft </p><p></p><p><strong>Saves:</strong></p><ul> <li data-xf-list-type="ul"><strong>Fortitude</strong> +2 [+0 base, +1 Con, +1 racial]</li> <li data-xf-list-type="ul"><strong>Reflex</strong> +7 [+2 base, +4 Dex, +1 racial]</li> <li data-xf-list-type="ul"><strong>Will</strong> +2 [+0 base, +1 Wis, +1 racial] +2 vs. fear.</li> </ul><p><strong>BAB:</strong> +0 (also +1 for size)</p><p><strong>Melee Atk:</strong> +1 (1d4/18-20/x2, rapier) </p><p><strong>Ranged Atk:</strong> +5 (1d6/19-20/x2/80 ft./P, light crossbow)</p><p></p><p><u><strong>Skills</strong></u> 44 skill points; 4/2 max ranks</p><ul> <li data-xf-list-type="ul"><strong>Appraise +5</strong> [2 ranks, +3 Int]</li> <li data-xf-list-type="ul"><strong>Bluff +4</strong> [2 ranks, +2 Cha]</li> <li data-xf-list-type="ul"><strong>Climb +2</strong> [0 ranks, +0 Str, +2 racial]</li> <li data-xf-list-type="ul"><strong>Craft (Alchemy) +7</strong> [4 ranks, +3 Int]</li> <li data-xf-list-type="ul"><strong>Disable Device +5</strong> [2 ranks, +3 Int]</li> <li data-xf-list-type="ul"><strong>Disguise +4</strong> [2 ranks, +2 Cha]</li> <li data-xf-list-type="ul"><strong>Gather Information +4</strong> [2 ranks, +2 Cha]</li> <li data-xf-list-type="ul"><strong>Hide +14</strong> [4 ranks, +4 Dex, +4 racial, +2 Stealthy]</li> <li data-xf-list-type="ul"><strong>Jump +2</strong> [0 ranks, +0 Str, +2 racial]</li> <li data-xf-list-type="ul"><strong>Knowledge (local - Deepwater) +4</strong> [1 ranks, +3 Int]</li> <li data-xf-list-type="ul"><strong>Knowledge (local - Andeluvay) +5</strong> [2 ranks, +3 Int]</li> <li data-xf-list-type="ul"><strong>Listen +6</strong> [3 ranks, +1 Wis, +2 racial]</li> <li data-xf-list-type="ul"><strong>Move Silently +12</strong> [4 ranks, +4 Dex, +2 racial, +2 Stealthy]</li> <li data-xf-list-type="ul"><strong>Open Lock +6</strong> [2 ranks, +4 Dex]</li> <li data-xf-list-type="ul"><strong>Perform (Jokes) +3</strong> [1 ranks, +2 Cha]</li> <li data-xf-list-type="ul"><strong>Profession (Gambler) +2</strong> [1 ranks, +1 Wis]</li> <li data-xf-list-type="ul"><strong>Search +7</strong> [4 ranks, +3 Int]</li> <li data-xf-list-type="ul"><strong>Sleight of Hand +8</strong> [4 ranks, +4 Dex]</li> <li data-xf-list-type="ul"><strong>Spot +3</strong> [2 ranks, +1 Wis]</li> <li data-xf-list-type="ul"><strong>Tumble +6</strong> [2 ranks, +4 Dex]</li> </ul><p><u><strong>Feats:</strong></u></p><ul> <li data-xf-list-type="ul">Stealthy (1st level)</li> </ul><p></p><p><strong>Languages:</strong> Common, Halfling, Orc, Goblin, Gnome</p><p></p><p><strong>Equipment</strong></p><p></p><p><em>Wearing or carrying</em></p><ul> <li data-xf-list-type="ul"><strong>Leather Armor</strong> 10gp</li> <li data-xf-list-type="ul"><strong>Rapier (small)</strong> 20gp</li> <li data-xf-list-type="ul"><strong>2 Daggers (small)</strong> 4gp</li> <li data-xf-list-type="ul"><strong>Light crossbow (small)</strong> 35gp</li> <li data-xf-list-type="ul"><strong>30 crossbow bolts</strong> 3gp</li> <li data-xf-list-type="ul"><strong>Belt pouch</strong> 1gp</li> <li data-xf-list-type="ul"><strong>Traveler’s outfit</strong> (free)</li> <li data-xf-list-type="ul"><strong>Backpack</strong> 2gp</li> <li data-xf-list-type="ul"><strong>Bedroll</strong> 5sp</li> <li data-xf-list-type="ul"><strong>3 Acid</strong> 30gp</li> <li data-xf-list-type="ul"><strong>2 Alchemist's fire </strong> 40gp</li> <li data-xf-list-type="ul"><strong>5 Sunrods </strong> 10gp</li> <li data-xf-list-type="ul"><strong>Waterskin</strong> 1gp</li> <li data-xf-list-type="ul"><strong>Thieves’ Tools</strong> 30gp</li> </ul><p><strong>Money</strong></p><p>13gp, 5sp</p><p></p><p><strong>Appearance:</strong> Fluke is short and skinny for a halfling, which makes him particulariily small from the perspective of the tall races. With his dark cloak and non-descript features he melts into the background and is often missed even when standing out in the open. His angular features accentuate his dark raven-like eyes and long, thin hair. He typically wears a set a dark grey leather armor to maintain as much freedom of movement as he can. Small flasks, sunrods, and other alchemical devices are hidden in multiple pockets alongside daggers and thieves' tools. </p><p></p><p><strong>Personality:</strong> Fluke is a gambler in all things, taking his chances whenever the situation arrises. He likes to think that he is lucky, but his nickname really does fit as sometimes his gambles really fail spectacularly. He delights in getting away with things, especially when the risk is very high thus picking pockets and general sneakiness appeals to him greatly. He pays lip service to both Tymora and Beshaba to either increase his luck or to try and buy off his bad, but his heart really lies with Olidamara and the thief in him. To his friends he is fun to hang around with, his jokes bring laughs wherever he goes (as long as he doesnt stay too long as his repetoire is somewhat lacking), but his flakey attitude has landed friends in just as much trouble as him in the past.</p><p></p><p><strong>Background: </strong> Fluke grew up in Andeluvay as Lonn Pickles where he quickly fell into his thieving ways among the backstreets of the City of Portals. He hung around a group of depressing ash genasi who accepted him for his larcenous talents and taught him the tricks of the trade. The seedy side of town had a darker impact on his life as he found himself drowning in gambling debts, trying to turn every loan friends gave him into a win that might cover his debts to various bookies. When one of the bookies decided to take out his debts on his friends, Lonn fled the city trying to get as far away as possible and put that life and debt behind him. </p><p></p><p>He ended up in Deepwater when the last of his small amount of cash ran out, he changed his name to Fasithe Lightfingers to put escape his past as many other had done. Down on his luck and out of money he decided to do the unthinkable ~ find a respectful job. With a new identity and hopefully no one from his past looking for him in Deepwater he set about finding a job. To many, including Fluke, how he managed to gain an apprenticeship with Keylaran Fairweather, the alchemist, is still a mystery. The normally irate alchemist found that his adventurous spirit reminded her of some of her old companions. He has not told her about his past, and she will not ask, understanding the need to turn a new leaf. Beyond his duties as an alchemist's apprentice, the young Fluke also joined the Adventurer's Guild at the behest of his mentor. He has often be sent on missions of varying danger which no doubt satisfy his need to risk it all without doing so in the lab.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 1924634, member: 3387"] [b]Fasithe "Fluke" Lightfingers, Halfling Rogue 1[/b] [B][U][COLOR=Silver]Fasithe "Fluke" Lightfingers[/COLOR][/U] Male Halfling Rogue 1 Alignment:[/B] Chaotic Good [B]Patron Deity:[/B] Olidamara (sometimes prays to Tymora or Beshaba) [B]Height:[/B] 3' [B]Weight:[/B] 34lbs [B]Hair:[/B] Black [B]Eyes:[/B] Dark Brown [B]Age:[/B] 21 [list][*][b]Str:[/b] 10 (+0) [-2 racial] [*][b]Dex:[/b] 19 (+4) [+2 racial] [*][b]Con:[/b] 13 (+1) [*][b]Int:[/b] 17 (+3) [*][b]Wis:[/b] 13 (+1) [*][b]Cha:[/b] 15 (+2) [/list] [b]Class and Racial Abilities:[/b] +2 Dex, -2 Str, Small (+1 to AC and attacks, +4 to Hide checks), +1 bonus to saves, +2 morale bonus to saves vs. fear, +2 bonus to Climb, Jump, Move Silently, and Listen, +1 racial bonus on attack rolls with thrown weapons and slings. +1d6 Sneak Attack, trap-finding. [B]Hit Dice: [/B] 1d6 + 1 [B]HP: [/B] 7 [B]AC:[/B] 17 (+2 armor, +4 Dex, +1 size) [B]ACP:[/B] 0 [B]Init:[/B] +4 (+4 Dex) [B]Speed:[/B] 20ft [B]Saves:[/B] [list][*][b]Fortitude[/b] +2 [+0 base, +1 Con, +1 racial] [*][b]Reflex[/b] +7 [+2 base, +4 Dex, +1 racial] [*][b]Will[/b] +2 [+0 base, +1 Wis, +1 racial] +2 vs. fear. [/list] [B]BAB:[/B] +0 (also +1 for size) [B]Melee Atk:[/B] +1 (1d4/18-20/x2, rapier) [B]Ranged Atk:[/B] +5 (1d6/19-20/x2/80 ft./P, light crossbow) [U][B]Skills[/B][/U] 44 skill points; 4/2 max ranks [list][*][b]Appraise +5[/b] [2 ranks, +3 Int] [*][b]Bluff +4[/b] [2 ranks, +2 Cha] [*][b]Climb +2[/b] [0 ranks, +0 Str, +2 racial] [*][b]Craft (Alchemy) +7[/b] [4 ranks, +3 Int] [*][b]Disable Device +5[/b] [2 ranks, +3 Int] [*][b]Disguise +4[/b] [2 ranks, +2 Cha] [*][b]Gather Information +4[/b] [2 ranks, +2 Cha] [*][b]Hide +14[/b] [4 ranks, +4 Dex, +4 racial, +2 Stealthy] [*][b]Jump +2[/b] [0 ranks, +0 Str, +2 racial] [*][b]Knowledge (local - Deepwater) +4[/b] [1 ranks, +3 Int] [*][b]Knowledge (local - Andeluvay) +5[/b] [2 ranks, +3 Int] [*][b]Listen +6[/b] [3 ranks, +1 Wis, +2 racial] [*][b]Move Silently +12[/b] [4 ranks, +4 Dex, +2 racial, +2 Stealthy] [*][b]Open Lock +6[/b] [2 ranks, +4 Dex] [*][b]Perform (Jokes) +3[/b] [1 ranks, +2 Cha] [*][b]Profession (Gambler) +2[/b] [1 ranks, +1 Wis] [*][b]Search +7[/b] [4 ranks, +3 Int] [*][b]Sleight of Hand +8[/b] [4 ranks, +4 Dex] [*][b]Spot +3[/b] [2 ranks, +1 Wis] [*][b]Tumble +6[/b] [2 ranks, +4 Dex] [/list] [U][B]Feats:[/B][/U] [list][*]Stealthy (1st level)[/list] [B]Languages:[/B] Common, Halfling, Orc, Goblin, Gnome [B]Equipment[/B] [I]Wearing or carrying[/I] [list][*][b]Leather Armor[/b] 10gp [*][b]Rapier (small)[/b] 20gp [*][b]2 Daggers (small)[/b] 4gp [*][b]Light crossbow (small)[/b] 35gp [*][b]30 crossbow bolts[/b] 3gp [*][b]Belt pouch[/b] 1gp [*][b]Traveler’s outfit[/b] (free) [*][b]Backpack[/b] 2gp [*][b]Bedroll[/b] 5sp [*][b]3 Acid[/b] 30gp [*][b]2 Alchemist's fire [/b] 40gp [*][b]5 Sunrods [/b] 10gp [*][b]Waterskin[/b] 1gp [*][b]Thieves’ Tools[/b] 30gp [/list] [B]Money[/B] 13gp, 5sp [B]Appearance:[/B] Fluke is short and skinny for a halfling, which makes him particulariily small from the perspective of the tall races. With his dark cloak and non-descript features he melts into the background and is often missed even when standing out in the open. His angular features accentuate his dark raven-like eyes and long, thin hair. He typically wears a set a dark grey leather armor to maintain as much freedom of movement as he can. Small flasks, sunrods, and other alchemical devices are hidden in multiple pockets alongside daggers and thieves' tools. [B]Personality:[/B] Fluke is a gambler in all things, taking his chances whenever the situation arrises. He likes to think that he is lucky, but his nickname really does fit as sometimes his gambles really fail spectacularly. He delights in getting away with things, especially when the risk is very high thus picking pockets and general sneakiness appeals to him greatly. He pays lip service to both Tymora and Beshaba to either increase his luck or to try and buy off his bad, but his heart really lies with Olidamara and the thief in him. To his friends he is fun to hang around with, his jokes bring laughs wherever he goes (as long as he doesnt stay too long as his repetoire is somewhat lacking), but his flakey attitude has landed friends in just as much trouble as him in the past. [B]Background: [/B] Fluke grew up in Andeluvay as Lonn Pickles where he quickly fell into his thieving ways among the backstreets of the City of Portals. He hung around a group of depressing ash genasi who accepted him for his larcenous talents and taught him the tricks of the trade. The seedy side of town had a darker impact on his life as he found himself drowning in gambling debts, trying to turn every loan friends gave him into a win that might cover his debts to various bookies. When one of the bookies decided to take out his debts on his friends, Lonn fled the city trying to get as far away as possible and put that life and debt behind him. He ended up in Deepwater when the last of his small amount of cash ran out, he changed his name to Fasithe Lightfingers to put escape his past as many other had done. Down on his luck and out of money he decided to do the unthinkable ~ find a respectful job. With a new identity and hopefully no one from his past looking for him in Deepwater he set about finding a job. To many, including Fluke, how he managed to gain an apprenticeship with Keylaran Fairweather, the alchemist, is still a mystery. The normally irate alchemist found that his adventurous spirit reminded her of some of her old companions. He has not told her about his past, and she will not ask, understanding the need to turn a new leaf. Beyond his duties as an alchemist's apprentice, the young Fluke also joined the Adventurer's Guild at the behest of his mentor. He has often be sent on missions of varying danger which no doubt satisfy his need to risk it all without doing so in the lab. [/QUOTE]
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