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<blockquote data-quote="Jürgen Hubert" data-source="post: 3182343" data-attributes="member: 7177"><p>I voted for "brand-new setting". Here's why:</p><p></p><p>- I don't think that Greyhawk would work well. Sure, lots of people remember it from their AD&D1E days, but that's a <em>shrinking</em> demographic. And D&D is the most common <em>entry</em> RPG. So the setting should also be able to interest the <em>younger</em> demographics (which does <em>not</em> mean "dumbing it down" - but there are plenty of instances in fiction and entertainment is appreciated by all age levels) - and I have my doubts a setting that old can do it well. Greyhawk has stayed the same, while D&D - and role-playing in general - have moved on. Sure, plenty of people here have said that Greyhawk contains what is the essence of D&D for them. But how many people of you are below the age of 20? Or even 30, for that matter?</p><p></p><p>- Forgotten Realms has been done before, and while it isn't quite as old as Greyhawk, it still is threatened of being buried under its own complexity. Exploring the same areas over and over again can't be what the future of gaming is all about.</p><p></p><p>- While I like Eberron a lot, I have to agree with others that the setting has too much weird stuff on top of the Core Rules - or, to be more precise, on top of the Core <em>Concepts</em> of D&D. There is much in the setting that isn't generic at all - the additional races, dragonmarks, dragonshards, and so on. Thus, it is less than ideal for showing off the Core Rules.</p><p></p><p>- A brand-new setting would make the most sense to me. One that doesn't require much in the way of rules beyond what's found in the core rules (though you can of course add minor, <em>optional</em> things like prestige classes later on...), and one that's designed to attract new people to gaming.</p><p></p><p>- Resurrecting a discontinued setting wouldn't really work - while I love most of them, most are too "far out" to serve as the Core Setting. They all have their own niches in which they work perfectly, but a Core Setting should go beyond that.</p><p></p><p>- Using a Third-Party setting is also unlikely. WotC much prefers to develop their own thing. And the most recognizable third-party settings also have strong elements that distinguishes them from, say, the Forgotten Realms - and I guess that's what made them noteworthy and successful, but that also makes them less than useful for showing off the Core Rules.</p><p></p><p>- Not using a single "default setting" would also make some sense. But still, WotC will have to publish setting books for 4E very soon after the Core Books are released. And what are they going to do them? Release yet another version of the Forgotten Realms? Possible, but trying out new ground might be a better idea in the long run...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3182343, member: 7177"] I voted for "brand-new setting". Here's why: - I don't think that Greyhawk would work well. Sure, lots of people remember it from their AD&D1E days, but that's a [i]shrinking[/i] demographic. And D&D is the most common [i]entry[/i] RPG. So the setting should also be able to interest the [i]younger[/i] demographics (which does [i]not[/i] mean "dumbing it down" - but there are plenty of instances in fiction and entertainment is appreciated by all age levels) - and I have my doubts a setting that old can do it well. Greyhawk has stayed the same, while D&D - and role-playing in general - have moved on. Sure, plenty of people here have said that Greyhawk contains what is the essence of D&D for them. But how many people of you are below the age of 20? Or even 30, for that matter? - Forgotten Realms has been done before, and while it isn't quite as old as Greyhawk, it still is threatened of being buried under its own complexity. Exploring the same areas over and over again can't be what the future of gaming is all about. - While I like Eberron a lot, I have to agree with others that the setting has too much weird stuff on top of the Core Rules - or, to be more precise, on top of the Core [i]Concepts[/i] of D&D. There is much in the setting that isn't generic at all - the additional races, dragonmarks, dragonshards, and so on. Thus, it is less than ideal for showing off the Core Rules. - A brand-new setting would make the most sense to me. One that doesn't require much in the way of rules beyond what's found in the core rules (though you can of course add minor, [i]optional[/i] things like prestige classes later on...), and one that's designed to attract new people to gaming. - Resurrecting a discontinued setting wouldn't really work - while I love most of them, most are too "far out" to serve as the Core Setting. They all have their own niches in which they work perfectly, but a Core Setting should go beyond that. - Using a Third-Party setting is also unlikely. WotC much prefers to develop their own thing. And the most recognizable third-party settings also have strong elements that distinguishes them from, say, the Forgotten Realms - and I guess that's what made them noteworthy and successful, but that also makes them less than useful for showing off the Core Rules. - Not using a single "default setting" would also make some sense. But still, WotC will have to publish setting books for 4E very soon after the Core Books are released. And what are they going to do them? Release yet another version of the Forgotten Realms? Possible, but trying out new ground might be a better idea in the long run... [/QUOTE]
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