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General Tabletop Discussion
*Pathfinder & Starfinder
Default setting: should we really have one?
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<blockquote data-quote="Keldryn" data-source="post: 5777493" data-attributes="member: 11999"><p>Yes, the core rules should absolutely have a default setting. The setting gives everything in the game a context within the fiction.</p><p></p><p>The default setting should be loosely-defined, so that the DM can make it his own. It should also be archetypal medievalish fantasy, such that it feels familiar enough to anyone who has read a few fantasy novels.</p><p></p><p>There are a lot of things that I don't like about 4e, but the way they constructed the new default setting for the game was just about perfect.</p><p></p><p>It's fantastic for new DMs, but it's also great for any group with new players. Settings like Greyhawk or the Forgotten Realms are pretty standard medieval fantasy, but they carry a lot of baggage and have had a wealth of lore published about them over the years. A setting like the Nentir Vale is a lot easier for new players to digest. It's also a lot easier for experienced players who don't have an interest in studying the history and customs of imaginary worlds.</p><p></p><p>I love Eberron as a setting, but it turns enough of the usual tropes upside-down that it's not the most approachable setting for new players. The Nentir Vale is pretty generic, but it's easy to get everyone on the same page without lengthy exposition and player handouts.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5777493, member: 11999"] Yes, the core rules should absolutely have a default setting. The setting gives everything in the game a context within the fiction. The default setting should be loosely-defined, so that the DM can make it his own. It should also be archetypal medievalish fantasy, such that it feels familiar enough to anyone who has read a few fantasy novels. There are a lot of things that I don't like about 4e, but the way they constructed the new default setting for the game was just about perfect. It's fantastic for new DMs, but it's also great for any group with new players. Settings like Greyhawk or the Forgotten Realms are pretty standard medieval fantasy, but they carry a lot of baggage and have had a wealth of lore published about them over the years. A setting like the Nentir Vale is a lot easier for new players to digest. It's also a lot easier for experienced players who don't have an interest in studying the history and customs of imaginary worlds. I love Eberron as a setting, but it turns enough of the usual tropes upside-down that it's not the most approachable setting for new players. The Nentir Vale is pretty generic, but it's easy to get everyone on the same page without lengthy exposition and player handouts. [/QUOTE]
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Default setting: should we really have one?
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