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Default setting: should we really have one?
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<blockquote data-quote="howandwhy99" data-source="post: 5777502" data-attributes="member: 3192"><p>Yes, Yes, Yes.</p><p></p><p>And it should be Homebrew.</p><p></p><p>The default setting really should be all of the stuff that has been in D&D for ages and all the other stuff up until yesterday. The default world in a DMG is really about enabling DMs to create their own world and inspiring all players to want to add their own bits, but in order to do this I believe we must have examples. D&D is a smorgasbord kitchen sink, because it was a vanilla setting that "said Yes" to everything. There's no need to name this world. Have the DMs and players name it. Give them the tools to easily craft a pick up and play setting with relatively little preparation. That will be our homebrew kitchen sink D&D with exploder dogs core rulebook world.</p><p></p><p>We need a setting so 1st time DMs with 1st time players can read the manual, sit down, make PCs, and play in it.</p><p></p><p>I don't believe this should be a "complete" setting. That whole idea kinda boggles my head. I don't believe there is such a thing anyways, but "killing them with detail" or "killing them with canon" is just as likely to stall the game as any other core or starting level -high complexity- for 1st timers.</p><p></p><p>Keep it simple. Make it useful. Convince us we want those example elements in our game too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5777502, member: 3192"] Yes, Yes, Yes. And it should be Homebrew. The default setting really should be all of the stuff that has been in D&D for ages and all the other stuff up until yesterday. The default world in a DMG is really about enabling DMs to create their own world and inspiring all players to want to add their own bits, but in order to do this I believe we must have examples. D&D is a smorgasbord kitchen sink, because it was a vanilla setting that "said Yes" to everything. There's no need to name this world. Have the DMs and players name it. Give them the tools to easily craft a pick up and play setting with relatively little preparation. That will be our homebrew kitchen sink D&D with exploder dogs core rulebook world. We need a setting so 1st time DMs with 1st time players can read the manual, sit down, make PCs, and play in it. I don't believe this should be a "complete" setting. That whole idea kinda boggles my head. I don't believe there is such a thing anyways, but "killing them with detail" or "killing them with canon" is just as likely to stall the game as any other core or starting level -high complexity- for 1st timers. Keep it simple. Make it useful. Convince us we want those example elements in our game too. [/QUOTE]
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