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Story Hour
Defenders of Daybreak, The Early Years.
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<blockquote data-quote="Bandeeto" data-source="post: 61573" data-attributes="member: 2819"><p>I should point out that the Maneuver list was absolutely essential in saving our hides several times. It permitted us to surprise our enemies on more than one occasion, and provided teamwork that made up for the abysmal failure by several party members to follow the attack plans.</p><p></p><p>The definitive list as of the time Arcade left the Defenders:</p><p></p><p>Maneuver 1: Darkness spell</p><p>Maneuver 2: Blinding effect</p><p>Maneuver 3: Drop to the ground</p><p>Maneuver 4: Tao about to charge</p><p>Maneuver 5: Feed Dilly to the monster and flee (unofficial)</p><p>Maneuver 6: Someone about to crash the door</p><p>Maneuver 7: Cover the ears (sound-based attack)</p><p>Maneuver 8: Nolin about to try something strange</p><p>Maneuver 0: Point blank explosion about to go off (take cover)</p></blockquote><p></p>
[QUOTE="Bandeeto, post: 61573, member: 2819"] I should point out that the Maneuver list was absolutely essential in saving our hides several times. It permitted us to surprise our enemies on more than one occasion, and provided teamwork that made up for the abysmal failure by several party members to follow the attack plans. The definitive list as of the time Arcade left the Defenders: Maneuver 1: Darkness spell Maneuver 2: Blinding effect Maneuver 3: Drop to the ground Maneuver 4: Tao about to charge Maneuver 5: Feed Dilly to the monster and flee (unofficial) Maneuver 6: Someone about to crash the door Maneuver 7: Cover the ears (sound-based attack) Maneuver 8: Nolin about to try something strange Maneuver 0: Point blank explosion about to go off (take cover) [/QUOTE]
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Community
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Defenders of Daybreak, The Early Years.
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