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Story Hour
Defenders of Daybreak, The Early Years.
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<blockquote data-quote="KidCthulhu" data-source="post: 78169" data-attributes="member: 26"><p><strong>Re: Alix</strong></p><p></p><p></p><p></p><p>That's a really insightful take on the issue, and I think you're right. The player is really a boundry pusher, and loves to be put in his place. When these interactions were happening in character, it was occasionally irritating, but added a lot of dramatic crunchyness to the party. When the only person to fight against became the DM, the interaction changed and became less fun for everyone.</p><p></p><p>And as for the onion, I think it saved you from the Feyr, on the same night that the "throw Dilly to the monsters and run" maneuver was born.</p><p></p><p>In Sagiro's game Sunday, the enemy troops used maneuvers! It was so cool. In fact, he used the Defender's maneuver numbers.</p></blockquote><p></p>
[QUOTE="KidCthulhu, post: 78169, member: 26"] [b]Re: Alix[/b] That's a really insightful take on the issue, and I think you're right. The player is really a boundry pusher, and loves to be put in his place. When these interactions were happening in character, it was occasionally irritating, but added a lot of dramatic crunchyness to the party. When the only person to fight against became the DM, the interaction changed and became less fun for everyone. And as for the onion, I think it saved you from the Feyr, on the same night that the "throw Dilly to the monsters and run" maneuver was born. In Sagiro's game Sunday, the enemy troops used maneuvers! It was so cool. In fact, he used the Defender's maneuver numbers. [/QUOTE]
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Defenders of Daybreak, The Early Years.
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