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Defiance in Phlan
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<blockquote data-quote="gweinel" data-source="post: 6836009" data-attributes="member: 2165"><p><strong>4 out of 5 rating for Defiance in Phlan</strong></p><p></p><p>I played this a player, solo (with a couple npcs to keep the minimum size party), having as dm a player who played for the first time as dm at 5e.</p><p></p><p>Defiance in Phlan consists 5 rather independent, loose connected small adventures. </p><p>We had really very good time, although as the other adventure league adventures is not polished. It had some parts that didn't make sense like the initial hook of the second story, the assumption that one party member has to be able to cast detect magic at 4th story, the need to find a secret door in order to continue at 3rd story etc. </p><p></p><p>+: The format: Five little adventures that don't last long is great if you want to play for a couple of hours and finish the story. </p><p>Diversity of the three pillars: It had a nice mixture of investigation, role playing and combat. </p><p></p><p>- : Unpolished: Some ideas and features seems that were hasty made giving the impression of an unfinished project. </p><p>Weak story links: A couple of story elements that didn't make sense.</p><p></p><p>Overall we had very good time, so it was a hit for us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gweinel, post: 6836009, member: 2165"] [b]4 out of 5 rating for Defiance in Phlan[/b] I played this a player, solo (with a couple npcs to keep the minimum size party), having as dm a player who played for the first time as dm at 5e. Defiance in Phlan consists 5 rather independent, loose connected small adventures. We had really very good time, although as the other adventure league adventures is not polished. It had some parts that didn't make sense like the initial hook of the second story, the assumption that one party member has to be able to cast detect magic at 4th story, the need to find a secret door in order to continue at 3rd story etc. +: The format: Five little adventures that don't last long is great if you want to play for a couple of hours and finish the story. Diversity of the three pillars: It had a nice mixture of investigation, role playing and combat. - : Unpolished: Some ideas and features seems that were hasty made giving the impression of an unfinished project. Weak story links: A couple of story elements that didn't make sense. Overall we had very good time, so it was a hit for us. :) [/QUOTE]
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