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Define Core Only for your game
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<blockquote data-quote="Umbran" data-source="post: 3089079" data-attributes="member: 177"><p>In the past, I have run core only - PHB, DMG, MM. PCs built from the PHB alone.</p><p></p><p>This was largely because we were all pretty new to the rules - everybody had a great deal to learn, so it made sense to limit the space a bit. </p><p></p><p>Plus, those three books have a whole lot to offer. I could probably rune core-only, and my players would not notice. They aren't big rules readers, and are unlikely to request non-core elements unless I explicitly offer them. They've only got one non-core element among them right now, and that's really only to support certain backstory elements that might come to bite one player in the butt. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 3089079, member: 177"] In the past, I have run core only - PHB, DMG, MM. PCs built from the PHB alone. This was largely because we were all pretty new to the rules - everybody had a great deal to learn, so it made sense to limit the space a bit. Plus, those three books have a whole lot to offer. I could probably rune core-only, and my players would not notice. They aren't big rules readers, and are unlikely to request non-core elements unless I explicitly offer them. They've only got one non-core element among them right now, and that's really only to support certain backstory elements that might come to bite one player in the butt. :) [/QUOTE]
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