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Definition of Metagaming
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<blockquote data-quote="Odhanan" data-source="post: 3033939" data-attributes="member: 12324"><p>Some amount of metagaming is unavoidable and welcome I think to have a sort of social cement that ties the players together in their enjoyment of the game. Let's face it: RPGs are social games. It is what differenciates them from computer games, for instance. That's part of their core identity. If you don't allow a healthy amount of metagaming at the game table, then the synergy of the party's enjoyment of the game may be fractured or even destroyed. </p><p></p><p>That's a first point. </p><p></p><p>Now, I consider that the enjoyment of the game requires also some personal challenges and an immersion into the game world, among other ingredients. The amount needed to reach a peak of enjoyment of the game will depend on the players (meaning: players+DM here) tastes and personalities. </p><p></p><p>And this is where an "unhealthy" amount of metagaming may come in. Depending on this or that tabletop RPG group, the immersion into the game world will be more or less important for the enjoyment of the game. Depending on people's focus with the game, they will want to be able to sheer and laugh as the game unfolds or they will want to remain in-character to better appreciate the feelings it may inspire. So the optimum amount of metagaming for the best enjoyment of the game will vary with people. </p><p></p><p>Second point. </p><p></p><p>Now, do I consider that a player asking for advice to other players in a RP situation with an NPC is metagaming? Yes, because the advice obviously influences the situation in-game and it will challenge my suspension of disbelief, personally. Is it "good" or "bad"? Depends on the situation and people, as explained above.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3033939, member: 12324"] Some amount of metagaming is unavoidable and welcome I think to have a sort of social cement that ties the players together in their enjoyment of the game. Let's face it: RPGs are social games. It is what differenciates them from computer games, for instance. That's part of their core identity. If you don't allow a healthy amount of metagaming at the game table, then the synergy of the party's enjoyment of the game may be fractured or even destroyed. That's a first point. Now, I consider that the enjoyment of the game requires also some personal challenges and an immersion into the game world, among other ingredients. The amount needed to reach a peak of enjoyment of the game will depend on the players (meaning: players+DM here) tastes and personalities. And this is where an "unhealthy" amount of metagaming may come in. Depending on this or that tabletop RPG group, the immersion into the game world will be more or less important for the enjoyment of the game. Depending on people's focus with the game, they will want to be able to sheer and laugh as the game unfolds or they will want to remain in-character to better appreciate the feelings it may inspire. So the optimum amount of metagaming for the best enjoyment of the game will vary with people. Second point. Now, do I consider that a player asking for advice to other players in a RP situation with an NPC is metagaming? Yes, because the advice obviously influences the situation in-game and it will challenge my suspension of disbelief, personally. Is it "good" or "bad"? Depends on the situation and people, as explained above. [/QUOTE]
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