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<blockquote data-quote="Rothe" data-source="post: 3036692" data-attributes="member: 39813"><p>I would have to say I'm of the second camp for many of the reasons earlier in this thread. We end up playing our cahracters for 5 hours every two weeks, what a player with a family and job remembers and what a character remembers are two different things to me. </p><p></p><p>The only time I might chime in as GM and "decide" if a character remembers is if the character has a very low Intelligence or similar mental stat (say 6 or less). </p><p></p><p></p><p>That's getting closer to "questionable" metagaming to me, but since we play at night, players helping each other out his way doesn't bother me since sometimes we are tired and not at our sharpest. I actually prefer them to make smart decisions and don't mind if they discuss it. Again, for reasons stated by others so well before. I imagine the characters have talked and discussed tactics many time before and allowing such OOC chat simulates that.</p><p></p><p>It also works both ways, my players sometimes point out to me mistakes I make, like when I moved some monsters over a square with a trap, one the monsters knew about. In that case, I decided the monsters in their panic forgot about the trap, as had I. They were pretty dumb critters to begin with so it made sense.</p><p></p><p></p><p>To me this is 100% OK. In fact, if the character had enough experience as a GM I might suggest things to reflect this.</p><p></p><p></p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> So they don't help each other? I've some of the same players as decribed above by others. They may discuss things and talk about OOC knowledge but several times they have said thing like "but my character doesn't know that" and decided on a course of action trying not to use OOC knowledge.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3036692, member: 39813"] I would have to say I'm of the second camp for many of the reasons earlier in this thread. We end up playing our cahracters for 5 hours every two weeks, what a player with a family and job remembers and what a character remembers are two different things to me. The only time I might chime in as GM and "decide" if a character remembers is if the character has a very low Intelligence or similar mental stat (say 6 or less). That's getting closer to "questionable" metagaming to me, but since we play at night, players helping each other out his way doesn't bother me since sometimes we are tired and not at our sharpest. I actually prefer them to make smart decisions and don't mind if they discuss it. Again, for reasons stated by others so well before. I imagine the characters have talked and discussed tactics many time before and allowing such OOC chat simulates that. It also works both ways, my players sometimes point out to me mistakes I make, like when I moved some monsters over a square with a trap, one the monsters knew about. In that case, I decided the monsters in their panic forgot about the trap, as had I. They were pretty dumb critters to begin with so it made sense. To me this is 100% OK. In fact, if the character had enough experience as a GM I might suggest things to reflect this. :confused: So they don't help each other? I've some of the same players as decribed above by others. They may discuss things and talk about OOC knowledge but several times they have said thing like "but my character doesn't know that" and decided on a course of action trying not to use OOC knowledge. [/QUOTE]
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