Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Definition of Metagaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 3037745" data-attributes="member: 7240"><p>My point is that you are assuming that if knowledge is more remote than second-hand, it will be inaccurate. This is based, in my view, on a certain perception of premodern people that, while popular, is not one I share.Obviously I'm not making myself clear so I'll give it another shot. Forgive me if I seem pedantic or condescending here; I'm just trying to make sure my third attempt at stating this isn't another failure.</p><p></p><p>1. When people think about fantasy settings, they imagine them like pre-modern terrestrial societies with the addition of magic, be they medieval or ancient. </p><p>2. When people imagine individuals living in ancient and medieval societies, they tend to, thanks to modern popular culture, imagine such people as having inaccurate ideas about their world and its physical laws.</p><p>3. People therefore assume that the average person in a D&D society goes around with a bunch of erroneous ideas about the world around them and its physical laws.</p><p>4. People play D&D on the assumption that, unless the rules state otherwise, as in the Knowledge (*) skills, characters in D&D worlds will have inaccurate ideas about their universe's physical laws and data outside their firsthand experience.</p><p>5. For the above-stated reasons, people assume that characters routinely misjudge how flanking, attacks of opportunity, etc. work because, unlike their players, they don't have a handle on the physical laws of the universe they inhabit.</p><p></p><p>I would suggest that, if you are engaged in combat routinely and if it is your <strong>job</strong>, as it is the job of most adventurers, even though you will not comprehend the rules of the physical universe in an academic sense, your powers as an observer will allow you to apprehend, even if you don't consciously know it, how attacks of opportunity work. If something (a) always works the same way, (b) is your job, (c) is something you practice a lot and (d) is something the knowledge of which your life depends on, I just don't buy that you will understand it less than someone whose job it is not, who practices it little and to whose life it is irrelevant.</p><p></p><p>It makes zero sense to me for your average adventurer to have less <em>practical</em> understanding of the physical laws governing combat less than your average D&D player.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3037745, member: 7240"] My point is that you are assuming that if knowledge is more remote than second-hand, it will be inaccurate. This is based, in my view, on a certain perception of premodern people that, while popular, is not one I share.Obviously I'm not making myself clear so I'll give it another shot. Forgive me if I seem pedantic or condescending here; I'm just trying to make sure my third attempt at stating this isn't another failure. 1. When people think about fantasy settings, they imagine them like pre-modern terrestrial societies with the addition of magic, be they medieval or ancient. 2. When people imagine individuals living in ancient and medieval societies, they tend to, thanks to modern popular culture, imagine such people as having inaccurate ideas about their world and its physical laws. 3. People therefore assume that the average person in a D&D society goes around with a bunch of erroneous ideas about the world around them and its physical laws. 4. People play D&D on the assumption that, unless the rules state otherwise, as in the Knowledge (*) skills, characters in D&D worlds will have inaccurate ideas about their universe's physical laws and data outside their firsthand experience. 5. For the above-stated reasons, people assume that characters routinely misjudge how flanking, attacks of opportunity, etc. work because, unlike their players, they don't have a handle on the physical laws of the universe they inhabit. I would suggest that, if you are engaged in combat routinely and if it is your [b]job[/b], as it is the job of most adventurers, even though you will not comprehend the rules of the physical universe in an academic sense, your powers as an observer will allow you to apprehend, even if you don't consciously know it, how attacks of opportunity work. If something (a) always works the same way, (b) is your job, (c) is something you practice a lot and (d) is something the knowledge of which your life depends on, I just don't buy that you will understand it less than someone whose job it is not, who practices it little and to whose life it is irrelevant. It makes zero sense to me for your average adventurer to have less [i]practical[/i] understanding of the physical laws governing combat less than your average D&D player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Definition of Metagaming
Top