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Deities and Demigods
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009609" data-attributes="member: 18387"><p><strong>By Steve Creech, Exec. Chairman, d20 Magazine Rack</strong></p><p></p><p>This review is for Deities and Demigods by Rich Redman, Skip Williams, and James Wyatt. Published by Wizards of the Coast, this 224-page d20 supplement retails for $29.95. Deities and Demigods covers several major pantheons and gives GMs the tools to develop their own deities in the own personal campaign worlds. </p><p></p><p>Chapter one introduces GMs to the concepts and subjects she needs to consider when adding custom deities to her campaign. A brief explanation of the official D&D planar cosmology is also included. Chapter two looks at the game mechanics behind deities starting with divine rank. Divine rank serves as a comparison chart among deities in much the same way as character levels are used with player characters. It’s an indication of their overall power level. Divine characteristics lay out the game mechanics formulas for hit points, speed, armor class, immunities, damage reduction, etc. Salient divine abilities are similar to feats in that it either gives a deity a new capability or improves an existing one. Some of these abilities have prerequisites (such as Annihilating Strike) while others do not (such as Lay Curse). </p><p></p><p>Chapter three breaks down the D&D pantheon. All of your favorite deities from the Greyhawk setting along with demihuman deities are listed here (sorry folks, Forgotten Realms deities are listed in a different book). Bahamut (The Platinum Dragon) kicks off the chapter with Ehlonna, Garl Glittergold, Kurtulmak (the kobold deity), Lolth, Moradin, Tiamat (The Chromatic Dragon), and Vecna being just a few of the deities profiled. </p><p></p><p>The Olympic pantheon makes up chapter four. These are the Greek gods from mythology that have been converted to D&D game terms. One game rules alteration that has been made is that clerics may choose the entire pantheon and worship all of the deities rather than picking a single entity. Ares, Aphrodite, Demeter, Hecate, Hercules, Nike, Pan, and Tyche are some of the deities listed. In addition, two Olympian monsters are presented, Cyclops and Faun. </p><p></p><p>Chapter five delves into the Pharaonic (or Egyptian) pantheon. Just like the Olympic deities, clerics may select the entire pantheon rather than an individual god. Deities listed include Anubis, Bast, Imhotep, Osiris, Set, and others. </p><p></p><p>The Asgardian pantheon in chapter six is based on Norse mythology. This pantheon is ideal for campaign worlds that tend to have cold and harsh environments. Besides Odin, Thor and Loki, other deities included are: Balder, Frey, Freya, Heimdall, Njord, and Uller. Asgardian monsters presented are einherjar, giants, and Valkyrie warriors in addition to the new Berserk (berserker warrior) prestige class. </p><p></p><p>The last chapter serves as a tutorial of sorts for creating your own pantheon. The Faith of the Sun is a monotheistic religion exclusively developed for this book. The Justiciar prestige class is also included as a facet of this religion. A second dualistic religion called Following the Light and its prestige class, Soldier of Light, is also detailed. Finally, a mystery cult that worships a lesser deity named Dennari ends the chapter. </p><p></p><p>The Appendices contain new domains and spells for the deities presented in this book along with a section dealing with divine ascension. Here are suggestions for letting player characters join the ranks of divinity, yet still remain in play and continue adventuring. There are some very good ideas here to say the least. </p><p></p><p>Overall, Deities and Demigods is a good book for any GM looking to breathe more life into his gods (despite the many references to the upcoming Epic Levels Handbook). The tools to develop your own pantheons are there, along with everything a GM could ask for with the more widely used and popular mythos. The $29.95 purchase price is a worthy investment for any GM who wants more out of his campaign. </p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009609, member: 18387"] [b]By Steve Creech, Exec. Chairman, d20 Magazine Rack[/b] This review is for Deities and Demigods by Rich Redman, Skip Williams, and James Wyatt. Published by Wizards of the Coast, this 224-page d20 supplement retails for $29.95. Deities and Demigods covers several major pantheons and gives GMs the tools to develop their own deities in the own personal campaign worlds. Chapter one introduces GMs to the concepts and subjects she needs to consider when adding custom deities to her campaign. A brief explanation of the official D&D planar cosmology is also included. Chapter two looks at the game mechanics behind deities starting with divine rank. Divine rank serves as a comparison chart among deities in much the same way as character levels are used with player characters. It’s an indication of their overall power level. Divine characteristics lay out the game mechanics formulas for hit points, speed, armor class, immunities, damage reduction, etc. Salient divine abilities are similar to feats in that it either gives a deity a new capability or improves an existing one. Some of these abilities have prerequisites (such as Annihilating Strike) while others do not (such as Lay Curse). Chapter three breaks down the D&D pantheon. All of your favorite deities from the Greyhawk setting along with demihuman deities are listed here (sorry folks, Forgotten Realms deities are listed in a different book). Bahamut (The Platinum Dragon) kicks off the chapter with Ehlonna, Garl Glittergold, Kurtulmak (the kobold deity), Lolth, Moradin, Tiamat (The Chromatic Dragon), and Vecna being just a few of the deities profiled. The Olympic pantheon makes up chapter four. These are the Greek gods from mythology that have been converted to D&D game terms. One game rules alteration that has been made is that clerics may choose the entire pantheon and worship all of the deities rather than picking a single entity. Ares, Aphrodite, Demeter, Hecate, Hercules, Nike, Pan, and Tyche are some of the deities listed. In addition, two Olympian monsters are presented, Cyclops and Faun. Chapter five delves into the Pharaonic (or Egyptian) pantheon. Just like the Olympic deities, clerics may select the entire pantheon rather than an individual god. Deities listed include Anubis, Bast, Imhotep, Osiris, Set, and others. The Asgardian pantheon in chapter six is based on Norse mythology. This pantheon is ideal for campaign worlds that tend to have cold and harsh environments. Besides Odin, Thor and Loki, other deities included are: Balder, Frey, Freya, Heimdall, Njord, and Uller. Asgardian monsters presented are einherjar, giants, and Valkyrie warriors in addition to the new Berserk (berserker warrior) prestige class. The last chapter serves as a tutorial of sorts for creating your own pantheon. The Faith of the Sun is a monotheistic religion exclusively developed for this book. The Justiciar prestige class is also included as a facet of this religion. A second dualistic religion called Following the Light and its prestige class, Soldier of Light, is also detailed. Finally, a mystery cult that worships a lesser deity named Dennari ends the chapter. The Appendices contain new domains and spells for the deities presented in this book along with a section dealing with divine ascension. Here are suggestions for letting player characters join the ranks of divinity, yet still remain in play and continue adventuring. There are some very good ideas here to say the least. Overall, Deities and Demigods is a good book for any GM looking to breathe more life into his gods (despite the many references to the upcoming Epic Levels Handbook). The tools to develop your own pantheons are there, along with everything a GM could ask for with the more widely used and popular mythos. The $29.95 purchase price is a worthy investment for any GM who wants more out of his campaign. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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