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Story Hour
Delta Green - All Part of the Job
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<blockquote data-quote="pogre" data-source="post: 6487505" data-attributes="member: 6588"><p>Wow! I've read this entire thread and it reads like a great game. I have not picked up Delta Green, but I have heard gushing reviews and your story hour has definitely got me interested. I have a few questions, if you do not mind the intrusion on your story flow:</p><p></p><p>1. Do you create these adventures or are you running published materials? If it is published, would you mind sharing the name of it? If it is your own design would you mind talking a bit about how you create scenarios?</p><p></p><p>2. It seems like your PCs go off the beaten (intended) path constantly. Do you find yourself ad-libbing regularly? How much familiarity do you have with the areas where the adventures take place?</p><p></p><p>3. The PCs die on a regular basis, not something I mind - just an observation. What is character creation like - is it very involved? Do PCs act fatalistic or cavalier towards the dangers they face?</p><p></p><p>4. How do you encourage your PCs to be proactive - if there's a lull in the game do you just throw more things at them or do you let them stew and try to figure it out?</p><p></p><p>5. Your profile says you are from Alaska. Are there a lot of gamers up there? Is getting folks together to play a non-mainstream game difficult? I'm in the middle of Illinois and it would be a little bit of challenge for me to find the right players for a game like this.</p><p></p><p>Finally, I mostly wanted to say good job on spinning a very enjoyable story hour. You know, ten years ago this story would have had tons of comments and lots of encouraging posts, but sadly in the last few years this forum has faded into the background largely. I hope you keep writing, because this is really fun stuff and I find your game fascinating.</p></blockquote><p></p>
[QUOTE="pogre, post: 6487505, member: 6588"] Wow! I've read this entire thread and it reads like a great game. I have not picked up Delta Green, but I have heard gushing reviews and your story hour has definitely got me interested. I have a few questions, if you do not mind the intrusion on your story flow: 1. Do you create these adventures or are you running published materials? If it is published, would you mind sharing the name of it? If it is your own design would you mind talking a bit about how you create scenarios? 2. It seems like your PCs go off the beaten (intended) path constantly. Do you find yourself ad-libbing regularly? How much familiarity do you have with the areas where the adventures take place? 3. The PCs die on a regular basis, not something I mind - just an observation. What is character creation like - is it very involved? Do PCs act fatalistic or cavalier towards the dangers they face? 4. How do you encourage your PCs to be proactive - if there's a lull in the game do you just throw more things at them or do you let them stew and try to figure it out? 5. Your profile says you are from Alaska. Are there a lot of gamers up there? Is getting folks together to play a non-mainstream game difficult? I'm in the middle of Illinois and it would be a little bit of challenge for me to find the right players for a game like this. Finally, I mostly wanted to say good job on spinning a very enjoyable story hour. You know, ten years ago this story would have had tons of comments and lots of encouraging posts, but sadly in the last few years this forum has faded into the background largely. I hope you keep writing, because this is really fun stuff and I find your game fascinating. [/QUOTE]
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