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Deluxe Dungeon Master's Screen
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<blockquote data-quote="The_Gneech" data-source="post: 6516005" data-attributes="member: 6779"><p><strong>5 out of 5 rating for Deluxe Dungeon Master's Screen</strong></p><p></p><p>One of the best GM screens I've seen: instead of being crammed to unreadability with tables, tables, and more tables, this screen has an open and airy design that enables you to find what you're looking for quickly, and has tables to generate things quickly on the fly and keep the game moving. When the PCs suddenly grab someone off the street, or start negotiating with the bandit chief you didn't even really expect them to talk to, quickie prompts are right there where you can see them instead of buried in the book. Actions and conditions are also nicely summarized: not the whole rules, but enough of a tickler to remind you of the basics and, again, keep the game moving.It also follows the current trend of landscape, heavy screens, which I definitely approve of. Well done!-The Gneech</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6516005, member: 6779"] [b]5 out of 5 rating for Deluxe Dungeon Master's Screen[/b] One of the best GM screens I've seen: instead of being crammed to unreadability with tables, tables, and more tables, this screen has an open and airy design that enables you to find what you're looking for quickly, and has tables to generate things quickly on the fly and keep the game moving. When the PCs suddenly grab someone off the street, or start negotiating with the bandit chief you didn't even really expect them to talk to, quickie prompts are right there where you can see them instead of buried in the book. Actions and conditions are also nicely summarized: not the whole rules, but enough of a tickler to remind you of the basics and, again, keep the game moving.It also follows the current trend of landscape, heavy screens, which I definitely approve of. Well done!-The Gneech [/QUOTE]
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