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Delve into Critical Role's campaign setting with co-writer James Haeck!
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<blockquote data-quote="Matthan" data-source="post: 7720252" data-attributes="member: 20005"><p>I can't say that I'm a super-fan, but I'll gladly claim to be a fan. I'm working my way through their backlog, but haven't gotten current yet (they're about to fight Thordak). </p><p></p><p>So with that, I would offer that there isn't anything high concept different about the setting. The continent detailed in this book feels like a very standard D&D setting. That's not a bad thing, but a lot of the places and organizations that the group has encountered from what I've seen would not be out of place in Greyhawk, Dragonlance, or the Forgotten Realms. Mercer does have other continents which shift the flavor a bit (there's a more Arabian type continent that the heroes briefly visited for example), but, from the show, this continent is relatively standard D&D.</p><p></p><p>I think the big draw of the book is for fans. I've preordered the book through Amazon and I'm excited to read through it as a fan. When I was a young fan, I got a hold of the Dragonlance Chronicles and fell in love with that world. When I found out that you could buy the setting and play in it, I was over the moon. It wasn't that Krynn did things markedly different than anything else. It was just the fact that I was a fan and I loved reading about (and sometimes playing in) that world.</p><p></p><p>If you're an old hand at D&D and have read/enjoyed the classic settings, then I think you'll enjoy this book in a similar vein. If you're just looking to lift ideas for a classic setting, then this is probably a well-illustrated option. However, if you already have your one D&D classic love and you only have room in your heart for markedly different settings (Dark Sun, Zombie Apocalypse, Planescape, Spelljammer) then this probably won't meet that need. For me, I love the show and enjoy reading setting books (especially ones that are focused on giving lots of plot/adventure hooks which this one is supposed to do) so it's an easy sell. </p><p></p><p>All that said, I haven't read the book so take it with a grain of salt.</p></blockquote><p></p>
[QUOTE="Matthan, post: 7720252, member: 20005"] I can't say that I'm a super-fan, but I'll gladly claim to be a fan. I'm working my way through their backlog, but haven't gotten current yet (they're about to fight Thordak). So with that, I would offer that there isn't anything high concept different about the setting. The continent detailed in this book feels like a very standard D&D setting. That's not a bad thing, but a lot of the places and organizations that the group has encountered from what I've seen would not be out of place in Greyhawk, Dragonlance, or the Forgotten Realms. Mercer does have other continents which shift the flavor a bit (there's a more Arabian type continent that the heroes briefly visited for example), but, from the show, this continent is relatively standard D&D. I think the big draw of the book is for fans. I've preordered the book through Amazon and I'm excited to read through it as a fan. When I was a young fan, I got a hold of the Dragonlance Chronicles and fell in love with that world. When I found out that you could buy the setting and play in it, I was over the moon. It wasn't that Krynn did things markedly different than anything else. It was just the fact that I was a fan and I loved reading about (and sometimes playing in) that world. If you're an old hand at D&D and have read/enjoyed the classic settings, then I think you'll enjoy this book in a similar vein. If you're just looking to lift ideas for a classic setting, then this is probably a well-illustrated option. However, if you already have your one D&D classic love and you only have room in your heart for markedly different settings (Dark Sun, Zombie Apocalypse, Planescape, Spelljammer) then this probably won't meet that need. For me, I love the show and enjoy reading setting books (especially ones that are focused on giving lots of plot/adventure hooks which this one is supposed to do) so it's an easy sell. All that said, I haven't read the book so take it with a grain of salt. [/QUOTE]
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Delve into Critical Role's campaign setting with co-writer James Haeck!
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