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Delving Beneath the Surface of Runequest: Glorantha
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<blockquote data-quote="Caliburn101" data-source="post: 7759411" data-attributes="member: 6802178"><p>Some useful stuff here, but in parts a little too flippant, overly simplified and misleading, usually to the negative.</p><p></p><p>No-one for instance will ever really have to commit to memory a "vast array" of rules or the percentage chance of a candle blowing out - in the one campaign in their lifetime they really need to know, they'll look it up.</p><p></p><p>Likewise, it has rarely been my experience that d100 (including all 7 editions of RuneQuest) can "slow to a crawl", it has a simple core system as pointed out, but what is not mentioned is that this counterbalances the detailed approach to the phases of an attack and the responding defence.</p><p></p><p>'Delving beneath the surface of RuneQuest: Glorantha' actually takes a little more than reading the above article, and there are some useful reviews already around. I myself am not going to run it, Glorantha itself is where the vast array of effort needs to go to get into running this system in that world, and I am not as keen on the world as some.</p><p></p><p>But if the world or the system do intrigue you, look at a deeper-dive review. RuneQuest was the first 'armour absorbs damage' and skills-based rpg ever released (at least as far as I recollect from the time) and it has lasted this long because it is versatile and relatively simple for a simulationist 'game engine'.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7759411, member: 6802178"] Some useful stuff here, but in parts a little too flippant, overly simplified and misleading, usually to the negative. No-one for instance will ever really have to commit to memory a "vast array" of rules or the percentage chance of a candle blowing out - in the one campaign in their lifetime they really need to know, they'll look it up. Likewise, it has rarely been my experience that d100 (including all 7 editions of RuneQuest) can "slow to a crawl", it has a simple core system as pointed out, but what is not mentioned is that this counterbalances the detailed approach to the phases of an attack and the responding defence. 'Delving beneath the surface of RuneQuest: Glorantha' actually takes a little more than reading the above article, and there are some useful reviews already around. I myself am not going to run it, Glorantha itself is where the vast array of effort needs to go to get into running this system in that world, and I am not as keen on the world as some. But if the world or the system do intrigue you, look at a deeper-dive review. RuneQuest was the first 'armour absorbs damage' and skills-based rpg ever released (at least as far as I recollect from the time) and it has lasted this long because it is versatile and relatively simple for a simulationist 'game engine'. [/QUOTE]
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Delving Beneath the Surface of Runequest: Glorantha
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