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<blockquote data-quote="Quickleaf" data-source="post: 7025697" data-attributes="member: 20323"><p>Just a quick idea. Back in AD&D's day, the <em>haste</em> spell (which sounds an awful lot like the enchantment on the dwarves) also had the side effect of aging the recipient 1 year. So, you could incorporate some kind of "methuselah syndrome" of rapid aging in the community as a side plot.</p><p></p><p></p><p></p><p>Two separate but related issues here: Monster design & Challenging your PCs.</p><p></p><p>For the Demon Head/Wall, there are a lot of monsters you can re-skin to get your desired effect. For example, you could use the stats of a Balor as the wall with a few quick changes. First, re-skin its "Fiery Aura" to Demon Head Bite (or whatever), changing the damage to piercing. Second, re-skin its "Whip" to a Grasping Claw. Third, maximize its HP to 378 (since your party chewed through a pretty tough encounter already), possibly as a replacement for its Death Throes. And maybe you can have it "summon" some minor demons when the fight begins.</p><p></p><p>Then set up the fight in the conditions you describe. A stone corridor with a <em>wall of force</em> blocking their retreat. The Demon Head/Wall (aka Balor) advances 1/3rd of the distance toward the <em>wall of force</em> on initiative count 20 each round after the first (i.e. it will press against the <em>wall of force</em> on initiative 20 of the 4th round). And when it does that, have it deal catastrophic amounts of damage to anyone caught in the middle (e.g. as a comparison the <strong>collapsing roof</strong> trap in the DMG deals 22 (4d10) damage).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7025697, member: 20323"] Just a quick idea. Back in AD&D's day, the [I]haste[/I] spell (which sounds an awful lot like the enchantment on the dwarves) also had the side effect of aging the recipient 1 year. So, you could incorporate some kind of "methuselah syndrome" of rapid aging in the community as a side plot. Two separate but related issues here: Monster design & Challenging your PCs. For the Demon Head/Wall, there are a lot of monsters you can re-skin to get your desired effect. For example, you could use the stats of a Balor as the wall with a few quick changes. First, re-skin its "Fiery Aura" to Demon Head Bite (or whatever), changing the damage to piercing. Second, re-skin its "Whip" to a Grasping Claw. Third, maximize its HP to 378 (since your party chewed through a pretty tough encounter already), possibly as a replacement for its Death Throes. And maybe you can have it "summon" some minor demons when the fight begins. Then set up the fight in the conditions you describe. A stone corridor with a [I]wall of force[/I] blocking their retreat. The Demon Head/Wall (aka Balor) advances 1/3rd of the distance toward the [I]wall of force[/I] on initiative count 20 each round after the first (i.e. it will press against the [I]wall of force[/I] on initiative 20 of the 4th round). And when it does that, have it deal catastrophic amounts of damage to anyone caught in the middle (e.g. as a comparison the [B]collapsing roof[/B] trap in the DMG deals 22 (4d10) damage). [/QUOTE]
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