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General Tabletop Discussion
Character Builds & Optimization
Demonologist/Alienist/Archivist archetype
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<blockquote data-quote="darkbard" data-source="post: 7033742" data-attributes="member: 1282"><p>Here is the build I've put together. The intention here is for the character to function as the primary leader in a small party (2 other characters, each of whom has some kind of healing) with strong control powers. This is by no means a top-notch optimized build, but I think it covers many of the bases (daily granted attack, encounter save, plenty of damage buffs). I debated heavily between Deva for the stat array and Human for the extra feat and skill and opted for the latter. I haven't given much thought at all to items, and I've included no rituals; I would love for any feedback on these fronts.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Mika, level 11</p><p>Human, Artificer/Wizard, Divine Philosopher</p><p>Hybrid Artificer Option: Hybrid Artificer Will</p><p>Arcane Implement Proficiency Option: Arcane Implement Proficiency (Dagger)</p><p>Versatile Expertise Option: Versatile Expertise (Light blade)</p><p>Versatile Expertise Option: Versatile Expertise (Wand)</p><p>Scholar Level 5 Feature Option: Arcana</p><p>Human Power Selection Option: Heroic Effort</p><p>Adventurer's Scion (Adventurer's Scion Benefit)</p><p>Theme: Scholar</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 9, CON 14, DEX 12, INT 21, WIS 19, CHA 11</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 8, CON 13, DEX 11, INT 16, WIS 16, CHA 10</p><p> </p><p> </p><p>AC: 25 Fort: 21 Ref: 24 Will: 28</p><p>HP: 65 Surges: 8 Surge Value: 16</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +17, Dungeoneering +14, History +15, Nature +14, Religion +15</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Athletics +4, Bluff +5, Diplomacy +5, Endurance +7, Heal +9, Insight +9, Intimidate +5, Perception +9, Stealth +6, Streetwise +5, Thievery +6</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Scholar Utility: Use Vulnerability</p><p>Human Racial Power: Heroic Effort</p><p>Artificer Feature: Healing Infusion: Curative Admixture</p><p>Artificer Feature: Healing Infusion: Resistive Formula</p><p>Wizard Utility: Chameleon's Mask</p><p>Wizard Utility: Light</p><p>Wizard Utility: Spook</p><p>Wizard Utility: Suggestion</p><p>Artificer Attack 1: Magic Weapon</p><p>Wizard Attack 1: Beguiling Strands</p><p>Artificer Attack 1: Spike Wire</p><p>Wizard Attack 1: Phantom Chasm</p><p>Cleric Attack 1: Gaze of Defiance</p><p>Wizard Utility 2: Shield</p><p>Wizard Attack 3: Color Spray</p><p>Artificer Attack 5: Smokepowder Blast</p><p>Artificer Utility 6: Energy Conversion</p><p>Artificer Attack 7: Arc Infusion</p><p>Wizard Attack 9: Visions of Ruin</p><p>Artificer Utility 10: Slick Concoction</p><p>Divine Philosopher Attack 11: Hit the Weak Spot</p><p> </p><p>FEATS</p><p>Level 1: Arcane Implement Proficiency</p><p>Level 1: Divine Secretkeeper</p><p>Level 1: Ritual Caster</p><p>Level 2: Unarmored Agility</p><p>Level 4: Versatile Expertise</p><p>Level 6: Improved Initiative</p><p>Level 8: Superior Will</p><p>Level 10: Superior Implement Training (Accurate dagger)</p><p>Level 11: Enhanced Resistive Formula</p><p> </p><p>ITEMS</p><p>Shadowdance Cloth Armor (Basic Clothing) +2 x1</p><p>Distance Accurate dagger +3 x1</p><p>Shielding Blade Dagger +1 x1</p><p>Cloak of Distortion +3 x1</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="darkbard, post: 7033742, member: 1282"] Here is the build I've put together. The intention here is for the character to function as the primary leader in a small party (2 other characters, each of whom has some kind of healing) with strong control powers. This is by no means a top-notch optimized build, but I think it covers many of the bases (daily granted attack, encounter save, plenty of damage buffs). I debated heavily between Deva for the stat array and Human for the extra feat and skill and opted for the latter. I haven't given much thought at all to items, and I've included no rituals; I would love for any feedback on these fronts. ====== Created Using Wizards of the Coast D&D Character Builder ====== Mika, level 11 Human, Artificer/Wizard, Divine Philosopher Hybrid Artificer Option: Hybrid Artificer Will Arcane Implement Proficiency Option: Arcane Implement Proficiency (Dagger) Versatile Expertise Option: Versatile Expertise (Light blade) Versatile Expertise Option: Versatile Expertise (Wand) Scholar Level 5 Feature Option: Arcana Human Power Selection Option: Heroic Effort Adventurer's Scion (Adventurer's Scion Benefit) Theme: Scholar FINAL ABILITY SCORES STR 9, CON 14, DEX 12, INT 21, WIS 19, CHA 11 STARTING ABILITY SCORES STR 8, CON 13, DEX 11, INT 16, WIS 16, CHA 10 AC: 25 Fort: 21 Ref: 24 Will: 28 HP: 65 Surges: 8 Surge Value: 16 TRAINED SKILLS Arcana +17, Dungeoneering +14, History +15, Nature +14, Religion +15 UNTRAINED SKILLS Acrobatics +6, Athletics +4, Bluff +5, Diplomacy +5, Endurance +7, Heal +9, Insight +9, Intimidate +5, Perception +9, Stealth +6, Streetwise +5, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Scholar Utility: Use Vulnerability Human Racial Power: Heroic Effort Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Resistive Formula Wizard Utility: Chameleon's Mask Wizard Utility: Light Wizard Utility: Spook Wizard Utility: Suggestion Artificer Attack 1: Magic Weapon Wizard Attack 1: Beguiling Strands Artificer Attack 1: Spike Wire Wizard Attack 1: Phantom Chasm Cleric Attack 1: Gaze of Defiance Wizard Utility 2: Shield Wizard Attack 3: Color Spray Artificer Attack 5: Smokepowder Blast Artificer Utility 6: Energy Conversion Artificer Attack 7: Arc Infusion Wizard Attack 9: Visions of Ruin Artificer Utility 10: Slick Concoction Divine Philosopher Attack 11: Hit the Weak Spot FEATS Level 1: Arcane Implement Proficiency Level 1: Divine Secretkeeper Level 1: Ritual Caster Level 2: Unarmored Agility Level 4: Versatile Expertise Level 6: Improved Initiative Level 8: Superior Will Level 10: Superior Implement Training (Accurate dagger) Level 11: Enhanced Resistive Formula ITEMS Shadowdance Cloth Armor (Basic Clothing) +2 x1 Distance Accurate dagger +3 x1 Shielding Blade Dagger +1 x1 Cloak of Distortion +3 x1 ====== End ====== [/QUOTE]
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