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Character Builds & Optimization
Demonologist/Alienist/Archivist archetype
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<blockquote data-quote="Arikabeth" data-source="post: 7036600" data-attributes="member: 6872826"><p>Here are some rituals you might want to consider. There are many more, including rituals for finding traps/secret doors/dealing with hazards and hostile environements, traveling, excavating areas quickly, etc.</p><p></p><p>Also, you might want to peak at the list of rituals on the <a href="http://dnd4.wikia.com/wiki/List_of_Rituals" target="_blank">d&d wiki</a> - unlike most other pages on the wiki that page along with the ritual pages are rather complete I think, and it may be helpful to sort by ritual type.</p><p><span style="font-size: 15px"></span></p><p> <span style="font-size: 15px">Rituals more or less directly related to archivist & preservation</span></p><p><strong>Amanuensis </strong>(1st lvl, creation, 10 minutes) is nice for when you need to copy words and illustrations of a page. </p><p></p><p><strong>Preservation </strong>(2nd lvl, warding, 10 minutes), is nice for conserving old texts and other items from deterioration.</p><p></p><p><strong> Make Whole</strong> (1st lvl, exploration, 10 minutes) nice to repair damaged items.</p><p></p><p><strong>Leomund's Secret Chest</strong> (6th lvl, Exploration, 10 minutes) enable you to keep a chest somewhere (hopefully safe), and summon it to deposit valuable texts/icons before banishing it back to its initial location.</p><p></p><p><strong>Scribe </strong>(10th lvl, exploration, 10 minutes) enable you to auto-record for 2 hours while doing other things at the same time</p><p></p><p><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px">Some rituals related to knowledge-gatherthing</span></p><p></p><p><strong>Seek Rumor </strong>(2nd lvl, divination, 30 minutes) could be nice for and inquisitive scholar who takes to the field in search information.</p><p></p><p><strong>Last Sight Vision</strong> (2nd lvl, divination, 10 minutes) enable you see the lasts rounds prior to death of a creature when used on a corpse or skull.</p><p></p><p><strong>Object Reading </strong>(5th lvl, divination, 1 hour) enable you to see images related to an object, depending on what you specify.</p><p></p><p><strong>Speak with Nature</strong> (5th lvl, divination, 10 minutes) can be used to gain knowledge from natural beasts and mundane plants.</p><p></p><p><strong>Speak with Dead </strong>(6th lvl, exploration, 10 minutes) can be used to question corpses.</p><p></p><p><strong>Find the Path</strong> (6th lvl, exploration, 1 hour) can be used to find the direction to a location you know only by name, in addition to getting there quicker.</p><p></p><p><strong>Inquisitive's Eyes </strong>(8th lvl, divination, 10 minutes) can be used to sense what occured in a location some hours past.</p><p></p><p><strong>Consult Mystic Sages</strong> (10th lvl, divination, 30 minutes) uncover some info or clues about the world around you, up to info accessible by the most learned sages.</p><p></p><p><strong>History Revealed</strong> (11th lvlm, divination, 10 minutes) to see the most defining moments of a willing or helpless creature.</p><p></p><p><span style="font-size: 15px"> </span></p><p><span style="font-size: 15px">Rituals for foiling lies/disguises</span></p><p></p><p><strong>Breach Disguise</strong> (5th lvl, divination, 1 minute) grants a small bonus to detect disguised creatures, and enable using Arcana in place of Insight to see through disguises.</p><p></p><p><strong>Discern Lies </strong>(6th lvl, divination, 10 minutes) can be useful when dealing with untrustworthy sources.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 15px"> Some warding rituals for keeping objects and knowledge safe</span></p><p></p><p><strong>Alarm</strong> (1st lvl, warding, 10 minutes) get an alert when someone intrudes a specific area.</p><p></p><p><strong>Secret Page</strong> (1st lvl, warding, 10 minutes) is a good candidate to hide away dangerous knowledge.</p><p></p><p><strong>Thief's Lament</strong> (6th lvl, warding, 1 hour), can be useful for making it trickier for people to sneak up on you and stealing your stuff.</p><p></p><p><strong>Glyph of Warding</strong> (7th lvl, warding, 10 minutes) is another useful deterrent against thieves.</p><p></p><p><strong>Conceal Object</strong> (10th lvl, deception, 10 minutes) useful to hide away important objects.</p><p></p><p></p><p><span style="font-size: 15px"> Fun ritual (?)</span></p><p></p><p><strong>Dream Concordance</strong> (11th lvl, Travel, 10 minutes) : Enter the Plane of Dreams, can be used for a lot of funny things.</p><p></p><p></p><p></p><p>If you, during the course of the campaign, find that you use a specific ritual or ritual group a lot (like divination or exploration for instance), you might want to consider getting one of the "mastery" feats. The Divination Mastery feat for instance, grant a +2 feat bonus to initiative checks, allow you to perform divination rituals 4 level higher than you, and you can ignore the cost of a ritual of your level or lower once per day.</p><p></p><p></p><p>Another thing you might want is a familiar. I quite like the Coure Attendant; you get +2 to Arcana, quick-draw 1/round, and the active benefit is nothing to scoff at either. If you think you're going to face many undeads, the Specter is another nice option, granting necrotic resistance and +4 to undead knowledge checks.</p></blockquote><p></p>
[QUOTE="Arikabeth, post: 7036600, member: 6872826"] Here are some rituals you might want to consider. There are many more, including rituals for finding traps/secret doors/dealing with hazards and hostile environements, traveling, excavating areas quickly, etc. Also, you might want to peak at the list of rituals on the [URL="http://dnd4.wikia.com/wiki/List_of_Rituals"]d&d wiki[/URL] - unlike most other pages on the wiki that page along with the ritual pages are rather complete I think, and it may be helpful to sort by ritual type. [SIZE=4] Rituals more or less directly related to archivist & preservation[/SIZE] [B]Amanuensis [/B](1st lvl, creation, 10 minutes) is nice for when you need to copy words and illustrations of a page. [B]Preservation [/B](2nd lvl, warding, 10 minutes), is nice for conserving old texts and other items from deterioration. [B] Make Whole[/B] (1st lvl, exploration, 10 minutes) nice to repair damaged items. [B]Leomund's Secret Chest[/B] (6th lvl, Exploration, 10 minutes) enable you to keep a chest somewhere (hopefully safe), and summon it to deposit valuable texts/icons before banishing it back to its initial location. [B]Scribe [/B](10th lvl, exploration, 10 minutes) enable you to auto-record for 2 hours while doing other things at the same time [SIZE=4] Some rituals related to knowledge-gatherthing[/SIZE] [B]Seek Rumor [/B](2nd lvl, divination, 30 minutes) could be nice for and inquisitive scholar who takes to the field in search information. [B]Last Sight Vision[/B] (2nd lvl, divination, 10 minutes) enable you see the lasts rounds prior to death of a creature when used on a corpse or skull. [B]Object Reading [/B](5th lvl, divination, 1 hour) enable you to see images related to an object, depending on what you specify. [B]Speak with Nature[/B] (5th lvl, divination, 10 minutes) can be used to gain knowledge from natural beasts and mundane plants. [B]Speak with Dead [/B](6th lvl, exploration, 10 minutes) can be used to question corpses. [B]Find the Path[/B] (6th lvl, exploration, 1 hour) can be used to find the direction to a location you know only by name, in addition to getting there quicker. [B]Inquisitive's Eyes [/B](8th lvl, divination, 10 minutes) can be used to sense what occured in a location some hours past. [B]Consult Mystic Sages[/B] (10th lvl, divination, 30 minutes) uncover some info or clues about the world around you, up to info accessible by the most learned sages. [B]History Revealed[/B] (11th lvlm, divination, 10 minutes) to see the most defining moments of a willing or helpless creature. [SIZE=4] Rituals for foiling lies/disguises[/SIZE] [B]Breach Disguise[/B] (5th lvl, divination, 1 minute) grants a small bonus to detect disguised creatures, and enable using Arcana in place of Insight to see through disguises. [B]Discern Lies [/B](6th lvl, divination, 10 minutes) can be useful when dealing with untrustworthy sources. [SIZE=4] Some warding rituals for keeping objects and knowledge safe[/SIZE] [B]Alarm[/B] (1st lvl, warding, 10 minutes) get an alert when someone intrudes a specific area. [B]Secret Page[/B] (1st lvl, warding, 10 minutes) is a good candidate to hide away dangerous knowledge. [B]Thief's Lament[/B] (6th lvl, warding, 1 hour), can be useful for making it trickier for people to sneak up on you and stealing your stuff. [B]Glyph of Warding[/B] (7th lvl, warding, 10 minutes) is another useful deterrent against thieves. [B]Conceal Object[/B] (10th lvl, deception, 10 minutes) useful to hide away important objects. [SIZE=4] Fun ritual (?)[/SIZE] [B]Dream Concordance[/B] (11th lvl, Travel, 10 minutes) : Enter the Plane of Dreams, can be used for a lot of funny things. If you, during the course of the campaign, find that you use a specific ritual or ritual group a lot (like divination or exploration for instance), you might want to consider getting one of the "mastery" feats. The Divination Mastery feat for instance, grant a +2 feat bonus to initiative checks, allow you to perform divination rituals 4 level higher than you, and you can ignore the cost of a ritual of your level or lower once per day. Another thing you might want is a familiar. I quite like the Coure Attendant; you get +2 to Arcana, quick-draw 1/round, and the active benefit is nothing to scoff at either. If you think you're going to face many undeads, the Specter is another nice option, granting necrotic resistance and +4 to undead knowledge checks. [/QUOTE]
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