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Demons and Devils
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008236" data-attributes="member: 18387"><p>When you have a demon-slaying Paladin in your group sometimes it is fun to play to his strengths. This series of short adventures proved to be the vehicle for me to push him into a larger campaign role.</p><p></p><p>While I thought that about one more page of "framing" to allow DMs to link the three adventures together into a framework would have been nice, the adventures stood well enough by themselves. I found the challenges to be more than adequate for a group of predominately hack-and-slash players. Even the combats were tense and challenging.</p><p></p><p>The individual artifacts are wonderful (I'd forgotten how much fun a Sphere of Annihilation can be). I especially liked the new ones. Well thought out and entertaining for the players to discover before turning them over to the authorities.</p><p></p><p>THe twist in the third adventure is fiendish (pun intended). If you want a little bit of high-powered excitement for your game any of these adventures will do well, but the combination of all three is a romp your players will enjoy.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008236, member: 18387"] When you have a demon-slaying Paladin in your group sometimes it is fun to play to his strengths. This series of short adventures proved to be the vehicle for me to push him into a larger campaign role. While I thought that about one more page of "framing" to allow DMs to link the three adventures together into a framework would have been nice, the adventures stood well enough by themselves. I found the challenges to be more than adequate for a group of predominately hack-and-slash players. Even the combats were tense and challenging. The individual artifacts are wonderful (I'd forgotten how much fun a Sphere of Annihilation can be). I especially liked the new ones. Well thought out and entertaining for the players to discover before turning them over to the authorities. THe twist in the third adventure is fiendish (pun intended). If you want a little bit of high-powered excitement for your game any of these adventures will do well, but the combination of all three is a romp your players will enjoy. [/QUOTE]
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