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Der Kluge's Wilderlands Campaign
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<blockquote data-quote="reddist" data-source="post: 2967948" data-attributes="member: 5212"><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">With this bizarre turn of events still fermenting in the back of our heads we turn to the other temple, which presumably has a similar layout of rooms and secrets underneath it as well.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">The riddle of Torm’s altar and statue is not as straightforward as Almantir’s, and requires as much guesswork as spells and prayers. Finally, after consulting the papers and journals we found under Almantir’s temple, we decipher that which is most important to Torm and his champions… Truth, Courage, and Honor. These three virtues, coupled with the proper prayer language, finally open the stairway for us, leading to another square room and another set of tapestries concealing yet another set of hidden rooms.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">The tapestries this time depict Torm, first in his formal regalia of robes, sashes, and sigils. The second is of Torm with open arms, welcoming his many followers. The third shows a scene of Torm fighting more of the wolf-spider hybrids, using some sort of black rod or staff. The fouth shows an image of Torm and Amantir facing each other, their armies joined, marching forth to battle. Here though, Amantir has the rod, and Torm the sword.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Again, there are more prayer riddles concealed behind the tapestries, but Theros and Cyridon do not have the energies to open them. We go upstairs and decide what to do with ourselves until Cyridon is once again able to cast the proper prayer spells he needs.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Chath points out that he is hungry. Theros remarks that there are frogs in the nearby pond. I knew that little bastard was going to be trouble.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">With Theros, Cyridon, and Chath watching from a safe distance, Balderk and I approach one of the massive frogs, trying to flank it and make a fast, clean kill. I draw back an arrow, but just as I take a step to establish my shot my foot finds a deep puddle and I stumble, the arrow going wide. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">The frog croaks at us, its bulging eyes turning to focus on me, and more bubbling and gurgling come from the pound as another responds to its call. Balderk turns his attention to the newcomer, and Chath, eager to be helpful I guess, runs up behind me swinging a sling in circles over his head.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Once we are all engaged the two monstrous frogs succumb quickly, and as I prepare them I remember an old recipe Jackson taught me. I slice the meat into strips and cook them with fresh tubers and herbs I find at the waterside. Theros cracks open a skin of rice wine, and the five of us eat well in the reddening sun. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">The next day we again work on the doors under Torm’s temple, and manage to open two of the doors. The third remains beyond us. The two that we do manage to open reveal stores of weapons and armor. The leathers need to be oiled and worked, but all seem useable.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">All seem re-sellable…. I search for but do not find a mace or club. Spears, swords, and shortswords. With no way to carry them out yet, we leave them behind.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p></blockquote><p></p>
[QUOTE="reddist, post: 2967948, member: 5212"] [SIZE=3][FONT=Century Gothic]With this bizarre turn of events still fermenting in the back of our heads we turn to the other temple, which presumably has a similar layout of rooms and secrets underneath it as well. The riddle of Torm’s altar and statue is not as straightforward as Almantir’s, and requires as much guesswork as spells and prayers. Finally, after consulting the papers and journals we found under Almantir’s temple, we decipher that which is most important to Torm and his champions… Truth, Courage, and Honor. These three virtues, coupled with the proper prayer language, finally open the stairway for us, leading to another square room and another set of tapestries concealing yet another set of hidden rooms. The tapestries this time depict Torm, first in his formal regalia of robes, sashes, and sigils. The second is of Torm with open arms, welcoming his many followers. The third shows a scene of Torm fighting more of the wolf-spider hybrids, using some sort of black rod or staff. The fouth shows an image of Torm and Amantir facing each other, their armies joined, marching forth to battle. Here though, Amantir has the rod, and Torm the sword. Again, there are more prayer riddles concealed behind the tapestries, but Theros and Cyridon do not have the energies to open them. We go upstairs and decide what to do with ourselves until Cyridon is once again able to cast the proper prayer spells he needs. Chath points out that he is hungry. Theros remarks that there are frogs in the nearby pond. I knew that little bastard was going to be trouble. With Theros, Cyridon, and Chath watching from a safe distance, Balderk and I approach one of the massive frogs, trying to flank it and make a fast, clean kill. I draw back an arrow, but just as I take a step to establish my shot my foot finds a deep puddle and I stumble, the arrow going wide. The frog croaks at us, its bulging eyes turning to focus on me, and more bubbling and gurgling come from the pound as another responds to its call. Balderk turns his attention to the newcomer, and Chath, eager to be helpful I guess, runs up behind me swinging a sling in circles over his head. Once we are all engaged the two monstrous frogs succumb quickly, and as I prepare them I remember an old recipe Jackson taught me. I slice the meat into strips and cook them with fresh tubers and herbs I find at the waterside. Theros cracks open a skin of rice wine, and the five of us eat well in the reddening sun. The next day we again work on the doors under Torm’s temple, and manage to open two of the doors. The third remains beyond us. The two that we do manage to open reveal stores of weapons and armor. The leathers need to be oiled and worked, but all seem useable. All seem re-sellable…. I search for but do not find a mace or club. Spears, swords, and shortswords. With no way to carry them out yet, we leave them behind. [/FONT][/SIZE] [/QUOTE]
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