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Der Kluge's Wilderlands Campaign
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<blockquote data-quote="reddist" data-source="post: 2986789" data-attributes="member: 5212"><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Once the skeletons are done with, and Balderk’s queer <em>honor </em> satisfied, we decide we have enough strength to explore the tomb a little further. Hopefully, with the most recent batch of undead pouring down upon us from the darkness, we’ve managed to flush out the lot of them… or at least have drawn them all to us. I take a quick look down the narrow hall behind the secret door and find a staircase of carved rock that leads deeper under the hill. It’s dark and smells of damp earth. The hall from which the skeletons swarmed lay ahead of us, and when we are silent, a faint gurgling, bubbling noise can be heard from beyond the shadows.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Rather than risk the dangers below before investigating the waiting halls, we decide to explore the hallway to its end. We pause to relight our lamps and lights, and make our way down the hall. If anything, the offal covering the walls is thicker here, almost caked on. The hallways opens to a much larger room, the ceiling far above us and the side walls disappearing beyond the length of our light. A faint glow comes from ahead of us, like a dying ember in a fire.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">The gurgling noise also increases, but it’s not the pleasant bubbling of a cool fountain or brook. No, before us is a fountain, covered in vile runes and excrement, and the thick murmuring we here is <em>blood </em> pouring from the spouts. The pool is crimson and viscous, with <em>chunks </em> of rotten flesh and bones floating on the surface. A skull rolls over as the blood swirls around the pool, grinning at me through red, glistening teeth. The light we saw earlier shines from a pale glowing glyph set in a stone on the fount, a grim and evil sigil that speaks of nothing but eldritch horror.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Chath and I are the first to see this, and our gasps of revulsion draw the attention of the cleric and mage. Theros enters the room, but as he nears the fountain we all can feel a wave of dark energy sweep across the floor. The fountain blurps and splurges, blood boiling and slopping over the sides. Four gruesome figures stand up out of the muck, dripping blood and gobbets of putrid flesh. Their skeletal forms become apparent as the blood pours off them, and they climb up over the sides. Their bony claws scratch at the stone as they pull themselves toward us, dripping stinking, sticky puddles and hissing in the dim light.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Theros flees, screaming down the hall from whence we came. Cyridon raises his staff, smashing it down on the skeleton nearest him, while Balderk whirls his flail, shattering one and biting into another. My sword is next to useless against these skeletal abominations, though I try to distract one from clawing into Balderk’s back. Cyridon gasps in pain as his loathsome opponent swipes at him, and Balderk takes a staggering blow to his head. Both look nearly dead, swaying as they try to keep their feet.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Chath and I hurl our remaining vials of holy water as Balderk finds a well of untapped strength, and all three skeletons collapse one after the other, their wet, sticky bones crumpling to haphazard piles. </span></span></p></blockquote><p></p>
[QUOTE="reddist, post: 2986789, member: 5212"] [SIZE=3][FONT=Century Gothic]Once the skeletons are done with, and Balderk’s queer [I]honor [/I] satisfied, we decide we have enough strength to explore the tomb a little further. Hopefully, with the most recent batch of undead pouring down upon us from the darkness, we’ve managed to flush out the lot of them… or at least have drawn them all to us. I take a quick look down the narrow hall behind the secret door and find a staircase of carved rock that leads deeper under the hill. It’s dark and smells of damp earth. The hall from which the skeletons swarmed lay ahead of us, and when we are silent, a faint gurgling, bubbling noise can be heard from beyond the shadows. Rather than risk the dangers below before investigating the waiting halls, we decide to explore the hallway to its end. We pause to relight our lamps and lights, and make our way down the hall. If anything, the offal covering the walls is thicker here, almost caked on. The hallways opens to a much larger room, the ceiling far above us and the side walls disappearing beyond the length of our light. A faint glow comes from ahead of us, like a dying ember in a fire. The gurgling noise also increases, but it’s not the pleasant bubbling of a cool fountain or brook. No, before us is a fountain, covered in vile runes and excrement, and the thick murmuring we here is [I]blood [/I] pouring from the spouts. The pool is crimson and viscous, with [I]chunks [/I] of rotten flesh and bones floating on the surface. A skull rolls over as the blood swirls around the pool, grinning at me through red, glistening teeth. The light we saw earlier shines from a pale glowing glyph set in a stone on the fount, a grim and evil sigil that speaks of nothing but eldritch horror. Chath and I are the first to see this, and our gasps of revulsion draw the attention of the cleric and mage. Theros enters the room, but as he nears the fountain we all can feel a wave of dark energy sweep across the floor. The fountain blurps and splurges, blood boiling and slopping over the sides. Four gruesome figures stand up out of the muck, dripping blood and gobbets of putrid flesh. Their skeletal forms become apparent as the blood pours off them, and they climb up over the sides. Their bony claws scratch at the stone as they pull themselves toward us, dripping stinking, sticky puddles and hissing in the dim light. Theros flees, screaming down the hall from whence we came. Cyridon raises his staff, smashing it down on the skeleton nearest him, while Balderk whirls his flail, shattering one and biting into another. My sword is next to useless against these skeletal abominations, though I try to distract one from clawing into Balderk’s back. Cyridon gasps in pain as his loathsome opponent swipes at him, and Balderk takes a staggering blow to his head. Both look nearly dead, swaying as they try to keep their feet. Chath and I hurl our remaining vials of holy water as Balderk finds a well of untapped strength, and all three skeletons collapse one after the other, their wet, sticky bones crumpling to haphazard piles. [/FONT][/SIZE] [/QUOTE]
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