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Der Kluge's Wilderlands Campaign
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<blockquote data-quote="reddist" data-source="post: 3034196" data-attributes="member: 5212"><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">Cyridon provides what healing he can, getting Balderk and me back on to our feet. The battle with the ogre did not attract any other attention, and we reason that there is nothing more to threaten us, at least not nearby. We move into the chamber Chath and I found on the other side of the rock piles to search out the ogre’s lair.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">The room is bare, but I spot a ledge high on the wall, hidden in the shadows. About 15 feet up, and an easy climb at that on the rough wall, we find another chamber. Rotten furs, bits of bone and scraps of wood are scattered about. Along one wall we find several canvas sacks and an old wooden chest.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">This ogre has been around a while. The sack and chest open to reveal a staggering amount of coins, gear, and miscellaneous items. If this is all loot the beast took from fallen foes, he has been ambushing parties both above and below the surface for some time. We throw the most offensive of the rotten garbage to the room below and set up a make-shift camp to recover some from our wounds and sort through the piles of goods.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">One of the most notable items is a small trident, long, light, and the shaft is inlayed with strips of platinum. The points are sharp and barbed, and the thing seems to vibrate slightly in my hands. A line of runes run along the crossbar, and include a small stylized image of a frog. Theros and Cyridon sort out a smaller pile of items, including the trident, which they proclaim has having some sort of unusual properties.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">I also find a bow amongst the pile of assorted weapons the ogre collected. It’s sturdy and has a strong pull. While Theros doesn’t identify it as having magical properties, I can tell it is well made. I claim it as mine.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">As Balderk and I sort through the collected weapons, divvying them into “rusted and useless” and “probably sell-able” piles, I come across a heavy, stout mace. Thick metal flanges on top of a steel-shod shaft of solid oak, with a handle wrapped in leather. The pommel sports a ring of steel to loop it on to a belt or harness. I give it a practice swing and nearly topple myself. THIS is what I’ve been looking for. Something to smash those damned red skeletons to dust. Finally. I hang it on my belt with a certain degree if satisfaction… and anticipation.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Century Gothic'">After we rest and determine what items we wish to take with us, we decide to explore the passageway that leads from the chamber below further into the darkness.</span></span></p></blockquote><p></p>
[QUOTE="reddist, post: 3034196, member: 5212"] [SIZE=3][FONT=Century Gothic]Cyridon provides what healing he can, getting Balderk and me back on to our feet. The battle with the ogre did not attract any other attention, and we reason that there is nothing more to threaten us, at least not nearby. We move into the chamber Chath and I found on the other side of the rock piles to search out the ogre’s lair. The room is bare, but I spot a ledge high on the wall, hidden in the shadows. About 15 feet up, and an easy climb at that on the rough wall, we find another chamber. Rotten furs, bits of bone and scraps of wood are scattered about. Along one wall we find several canvas sacks and an old wooden chest. This ogre has been around a while. The sack and chest open to reveal a staggering amount of coins, gear, and miscellaneous items. If this is all loot the beast took from fallen foes, he has been ambushing parties both above and below the surface for some time. We throw the most offensive of the rotten garbage to the room below and set up a make-shift camp to recover some from our wounds and sort through the piles of goods. One of the most notable items is a small trident, long, light, and the shaft is inlayed with strips of platinum. The points are sharp and barbed, and the thing seems to vibrate slightly in my hands. A line of runes run along the crossbar, and include a small stylized image of a frog. Theros and Cyridon sort out a smaller pile of items, including the trident, which they proclaim has having some sort of unusual properties. I also find a bow amongst the pile of assorted weapons the ogre collected. It’s sturdy and has a strong pull. While Theros doesn’t identify it as having magical properties, I can tell it is well made. I claim it as mine. As Balderk and I sort through the collected weapons, divvying them into “rusted and useless” and “probably sell-able” piles, I come across a heavy, stout mace. Thick metal flanges on top of a steel-shod shaft of solid oak, with a handle wrapped in leather. The pommel sports a ring of steel to loop it on to a belt or harness. I give it a practice swing and nearly topple myself. THIS is what I’ve been looking for. Something to smash those damned red skeletons to dust. Finally. I hang it on my belt with a certain degree if satisfaction… and anticipation. After we rest and determine what items we wish to take with us, we decide to explore the passageway that leads from the chamber below further into the darkness.[/FONT][/SIZE] [/QUOTE]
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