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Descent and D&D
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<blockquote data-quote="bento" data-source="post: 3309426" data-attributes="member: 36597"><p>The group I regularly play with bought this when there wasn't a prepared D&D game. So far I've been the Overlord twice and I won't do it again. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>The OL is a chump position because any experienced D&D player will quickly figure how to mini-max their character to make them neigh-impossible to kill after the first couple of encounters. The second time I OLed I tried everything I could to kill any of the characters and never got close. The dice are NOT in the favor of the monsters, and I mean the dice they are given to roll (blue, green, white, etc.), not my luck.</p><p></p><p>The only funny experience was the player to my right who couldn't for the life of him get a hit. Egging him on was my only fun during the night.</p><p></p><p>As for carrying over items from one game to the next, there are rules for playing Descent as a series of adventures using the same characters.</p><p></p><p>As for the length of the game, I noticed the adversarial nature of the game (much like Munchkin the card game) extended the length of the game. Players rushed to be "second" in the room while those first were locked up in combat. These seconds would quickly run to any treasure to loot it. This created an antagonistic atmosphere around the game between killers and looters.</p><p></p><p>I'd much rather play DDM the next time we can't get our regular RPG going.</p></blockquote><p></p>
[QUOTE="bento, post: 3309426, member: 36597"] The group I regularly play with bought this when there wasn't a prepared D&D game. So far I've been the Overlord twice and I won't do it again. :] The OL is a chump position because any experienced D&D player will quickly figure how to mini-max their character to make them neigh-impossible to kill after the first couple of encounters. The second time I OLed I tried everything I could to kill any of the characters and never got close. The dice are NOT in the favor of the monsters, and I mean the dice they are given to roll (blue, green, white, etc.), not my luck. The only funny experience was the player to my right who couldn't for the life of him get a hit. Egging him on was my only fun during the night. As for carrying over items from one game to the next, there are rules for playing Descent as a series of adventures using the same characters. As for the length of the game, I noticed the adversarial nature of the game (much like Munchkin the card game) extended the length of the game. Players rushed to be "second" in the room while those first were locked up in combat. These seconds would quickly run to any treasure to loot it. This created an antagonistic atmosphere around the game between killers and looters. I'd much rather play DDM the next time we can't get our regular RPG going. [/QUOTE]
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