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Descent and D&D
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<blockquote data-quote="Livia" data-source="post: 3310127" data-attributes="member: 39450"><p>No, but the expansion (I can't remember which one, I think it's Well of Darkness) does add campaign rules to keep developing the same characters through it.</p><p></p><p></p><p>I agree that it can be tough for the Overlord to win.</p><p></p><p>I've had times when the players opened the door to the final room, and I've setup the contents. It has something like, a dragon, an ogre, a giant, some giant spiders, plus some of my cards let me spawn extra creatures, so there's also four beastman. And one of the characters happened to find an ice storm spell. Player 1 opens the door, player 2 attacks twice with the spell and the overlord player doesn't even get a turn -- the room is empty.</p><p></p><p>If you want to kill the players, you have to be killer from the get-go. Beastmen are absolutely deadly to a starting out party. Get a few of them, add some traps and you've won ... and then you spent 40 minutes setting up, choosing characters, starting equipment etc, only to kill the players and take all their conquest* away in 10-20 minutes.</p><p></p><p>So usually you don't want to kill them right off because you actually want to play as well. </p><p>But if you don't kill them early, and they reach a silver or gold chest, good luck in ever killing them, unless you have only two heroes, you have little chance, and even two heroes with gold treasure are tough to take down, when they're killing Master Daemons with one hit.</p><p></p><p>Altar of Zul, another expansion, adds cursed items and dark relics the overlord can use on the players to assist things.</p><p></p><p>*conquest is the 'lives' of the game -- the heroes get a certain amount of conquest to start with, and they can gain more throughout the dungeon. Each hero is worth a certain amount, and if killed reduces that amount from the total. If conquest reaches 0, the Overlord wins. Heroes can otherwise 'respawn' in town.</p><p></p><p>All in all, I think Doom, which was the first incarnation of the same system, sci-fi themed obviously, is the better game. Oh it has it's problems, but many of said problems are fixed in the expansion, and it plays much quicker in my experience.</p></blockquote><p></p>
[QUOTE="Livia, post: 3310127, member: 39450"] No, but the expansion (I can't remember which one, I think it's Well of Darkness) does add campaign rules to keep developing the same characters through it. I agree that it can be tough for the Overlord to win. I've had times when the players opened the door to the final room, and I've setup the contents. It has something like, a dragon, an ogre, a giant, some giant spiders, plus some of my cards let me spawn extra creatures, so there's also four beastman. And one of the characters happened to find an ice storm spell. Player 1 opens the door, player 2 attacks twice with the spell and the overlord player doesn't even get a turn -- the room is empty. If you want to kill the players, you have to be killer from the get-go. Beastmen are absolutely deadly to a starting out party. Get a few of them, add some traps and you've won ... and then you spent 40 minutes setting up, choosing characters, starting equipment etc, only to kill the players and take all their conquest* away in 10-20 minutes. So usually you don't want to kill them right off because you actually want to play as well. But if you don't kill them early, and they reach a silver or gold chest, good luck in ever killing them, unless you have only two heroes, you have little chance, and even two heroes with gold treasure are tough to take down, when they're killing Master Daemons with one hit. Altar of Zul, another expansion, adds cursed items and dark relics the overlord can use on the players to assist things. *conquest is the 'lives' of the game -- the heroes get a certain amount of conquest to start with, and they can gain more throughout the dungeon. Each hero is worth a certain amount, and if killed reduces that amount from the total. If conquest reaches 0, the Overlord wins. Heroes can otherwise 'respawn' in town. All in all, I think Doom, which was the first incarnation of the same system, sci-fi themed obviously, is the better game. Oh it has it's problems, but many of said problems are fixed in the expansion, and it plays much quicker in my experience. [/QUOTE]
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