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<blockquote data-quote="ForceUser" data-source="post: 2650176" data-attributes="member: 2785"><p>Yeah.</p><p></p><p>There's nothing remarkable about the content of my homebrew world--it's all about the delivery. I incorporate elements of many things I enjoy in fantasy literature, movies, and RPGs. Some of the biggest influences upon the way in which I present my setting include</p><p></p><p>Clive Barker</p><p>Stephen Brust</p><p>C. S. Freidman</p><p>Neil Gaiman</p><p>Guy Gavriel Kay</p><p>H.P. Lovecraft</p><p>George R. R. Martin</p><p>Michael Moorcock</p><p>Anne Rice</p><p>J. K. Rowling</p><p>Sepulchrave II</p><p></p><p>Aztec, Celtic, and Norse mythology</p><p>The Brothers Grimm fairy tales</p><p></p><p>The <em>Eberron</em> setting</p><p>The <em>Planescape</em> setting</p><p>The <em>Ravenloft</em> setting</p><p>The <em>Mage: The Ascension</em> setting</p><p></p><p>...and most especially <em>A Magical Medieval Society: Western Europe</em>.</p><p></p><p>As far as races and classes go, I allow the following.</p><p></p><p><strong>RACES</strong></p><ul> <li data-xf-list-type="ul"><strong>Humans</strong> are adaptable, diverse, and industrious, and many human kingdoms flourish upon eastern Eriador. A human’s favored class is simply the class she has the most levels in.<br /> </li> <li data-xf-list-type="ul"><strong>Aelfborn</strong> are humans with traces of fey heritage, and are often magical, mysterious, and secretive. Their favored class is bard.<br /> </li> <li data-xf-list-type="ul"><strong>Anhardd</strong> are cunning survivors with little binding them to the expectations of their human or hobgoblin kin. Their favored class is fighter. <br /> </li> <li data-xf-list-type="ul">The <strong>Weretouched</strong> are loners from the far north, animalistic humans whose lycanthropic lineage has marked them for all to see. Their favored class is ranger.<br /> </li> <li data-xf-list-type="ul"><strong>Gnomes</strong> are inventive builders and thinkers with a flair for creation, espionage, and song. Their favored class is artificer.<br /> </li> <li data-xf-list-type="ul"><strong>Goblins</strong> are crafty skulkers in human society, unusually adept at getting what they want with minimal personal risk. Their favored class is rogue.<br /> </li> <li data-xf-list-type="ul"><strong>Warforged</strong> are newly-sapient living constructs built by gnomes to fight in human wars, who have begun to assert their individual freedoms from their creators and masters. Their favored class is fighter.<br /> </li> <li data-xf-list-type="ul"><strong>Other Races</strong> live in diverse regions across the world of Fionavar, such the sturdy desert dwarves of Ashana, the psionically-charged kalashtar of the hidden land of Adar, the minotaur-like tauren of far Westernesse, the feline khajiit of the Serpent Archipelago, and the shamanistic Shissar tribe of lizardfolk from the tropics. In the north, tragic half-ogres and inquisitive faen lurk on the fringes of human society, while noble aasimar and devious tieflings insinuate themselves into the great cities of the east. In Eriador, these races and more are the exception rather than the rule</li> </ul><p></p><p><strong>CLASSES</strong></p><ul> <li data-xf-list-type="ul">Artificer</li> <li data-xf-list-type="ul">Barbarian</li> <li data-xf-list-type="ul">Bard (slightly modified)</li> <li data-xf-list-type="ul">Champion (from <em>Arcana Evolved)</em></li> <li data-xf-list-type="ul">Cleric</li> <li data-xf-list-type="ul">Druid</li> <li data-xf-list-type="ul">Favored Soul</li> <li data-xf-list-type="ul">Fighter</li> <li data-xf-list-type="ul">Hexblade</li> <li data-xf-list-type="ul">Monk</li> <li data-xf-list-type="ul">Paladin</li> <li data-xf-list-type="ul">Psion</li> <li data-xf-list-type="ul">Psychic Warrior</li> <li data-xf-list-type="ul">Racial Paragon</li> <li data-xf-list-type="ul">Ranger (both 3.5 standard and homebrew variant)</li> <li data-xf-list-type="ul">Rogue</li> <li data-xf-list-type="ul">Scout</li> <li data-xf-list-type="ul">Soulknife</li> <li data-xf-list-type="ul">Spellthief</li> <li data-xf-list-type="ul">Spirit Shaman</li> <li data-xf-list-type="ul">Sorcerer</li> <li data-xf-list-type="ul">Unfettered (from <em>Arcana Evolved</em>)</li> <li data-xf-list-type="ul">Warlock</li> <li data-xf-list-type="ul">Warmage</li> <li data-xf-list-type="ul">Wilder</li> <li data-xf-list-type="ul">Wizard</li> <li data-xf-list-type="ul">...plus countless variants thereof, often segregated by race or region of origin</li> </ul></blockquote><p></p>
[QUOTE="ForceUser, post: 2650176, member: 2785"] Yeah. There's nothing remarkable about the content of my homebrew world--it's all about the delivery. I incorporate elements of many things I enjoy in fantasy literature, movies, and RPGs. Some of the biggest influences upon the way in which I present my setting include Clive Barker Stephen Brust C. S. Freidman Neil Gaiman Guy Gavriel Kay H.P. Lovecraft George R. R. Martin Michael Moorcock Anne Rice J. K. Rowling Sepulchrave II Aztec, Celtic, and Norse mythology The Brothers Grimm fairy tales The [i]Eberron[/i] setting The [i]Planescape[/i] setting The [i]Ravenloft[/i] setting The [i]Mage: The Ascension[/i] setting ...and most especially [i]A Magical Medieval Society: Western Europe[/i]. As far as races and classes go, I allow the following. [B]RACES[/B] [list][*][b]Humans[/b] are adaptable, diverse, and industrious, and many human kingdoms flourish upon eastern Eriador. A human’s favored class is simply the class she has the most levels in. [*][b]Aelfborn[/b] are humans with traces of fey heritage, and are often magical, mysterious, and secretive. Their favored class is bard. [*][b]Anhardd[/b] are cunning survivors with little binding them to the expectations of their human or hobgoblin kin. Their favored class is fighter. [*]The [b]Weretouched[/b] are loners from the far north, animalistic humans whose lycanthropic lineage has marked them for all to see. Their favored class is ranger. [*][b]Gnomes[/b] are inventive builders and thinkers with a flair for creation, espionage, and song. Their favored class is artificer. [*][b]Goblins[/b] are crafty skulkers in human society, unusually adept at getting what they want with minimal personal risk. Their favored class is rogue. [*][b]Warforged[/b] are newly-sapient living constructs built by gnomes to fight in human wars, who have begun to assert their individual freedoms from their creators and masters. Their favored class is fighter. [*][b]Other Races[/b] live in diverse regions across the world of Fionavar, such the sturdy desert dwarves of Ashana, the psionically-charged kalashtar of the hidden land of Adar, the minotaur-like tauren of far Westernesse, the feline khajiit of the Serpent Archipelago, and the shamanistic Shissar tribe of lizardfolk from the tropics. In the north, tragic half-ogres and inquisitive faen lurk on the fringes of human society, while noble aasimar and devious tieflings insinuate themselves into the great cities of the east. In Eriador, these races and more are the exception rather than the rule[/list] [b]CLASSES[/b] [list][*]Artificer[*]Barbarian[*]Bard (slightly modified)[*]Champion (from [i]Arcana Evolved)[/i][*]Cleric[*]Druid[*]Favored Soul[*]Fighter[*]Hexblade[*]Monk[*]Paladin[*]Psion[*]Psychic Warrior[*]Racial Paragon[*]Ranger (both 3.5 standard and homebrew variant)[*]Rogue[*]Scout[*]Soulknife[*]Spellthief[*]Spirit Shaman[*]Sorcerer[*]Unfettered (from [i]Arcana Evolved[/i])[*]Warlock[*]Warmage[*]Wilder[*]Wizard[*]...plus countless variants thereof, often segregated by race or region of origin[/list] [/QUOTE]
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